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Brink Postmortem

There's a Splash Damage postmortem on Eurogamer for Brink, where they report on a talk looking back at the first-person shooter conducted by Splash Damage's Ed Stern at the Develop conference. As the game's writer, most of his perspective focuses on the actors and dialog. He is critical of the direction they gave their talent, as well as the decision to allow voice actors to ad lib, saying: "Write out all of the alternate lines no matter how stupid you feel. I made an absolute mistake on that." Other elements that didn't turn out as hoped include too much gratuitous physical interaction between characters and the abuse of CSI-style "button" lines. He also notes that the absence of the Founders from the game may have been confusing after they are mentioned in the game's introduction, though he stresses that they did not want to add a third faction.

15. Re: Brink Postmortem Jul 25, 2011, 21:14 Nate
They said that the free DLC is held up because of they are waiting for the XBox approval process. Don't know why but they must want to do a simultaneous DLC release for PC, XBox, PS3. Another stupid move.

I've been playing the PC version. Getting a good amount of fun out of it but developed a hate for the Reactor map and one other. Some of the maps I really like.

The PC release could have been much better. A short period of open beta testing would have pin-pointed various simple problems that they shouldn't have went live with. Brink was close to being a very good game but they blew it.
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  2. Jul 25, 11:31  Re: Brink Postmortem MajorD
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  14. Jul 25, 15:34 Re: Brink Postmortem theyarecomingforyou
>> 15. Jul 25, 21:14 Re: Brink Postmortem Nate


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