Quoteworthy - Epic on Unreal

"We have a couple other major franchises that we've not been paying attention to. It's been a long time since we shipped an Unreal game, and it's an awfully loved franchise that we hold pretty dear here. We haven't been giving it the attention it deserves because we've been focusing on Gears of War and we're still a relatively small company." -- Epic President Mike Capps.
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Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 22:35
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Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 22:35
Jul 23, 2011, 22:35
 
Jerykk wrote on Jul 23, 2011, 19:36:
Devil May Cry is a reboot though. Not necessarily the same game.

http://kotaku.com/5812491/devil-may-cry-series-getting-hd-re+releases

The Prince of Persia games weren't identical remakes...they were more like series reboots.

http://www.eurogamer.net/articles/2010-11-17-prince-of-persia-hd-trilogy-review

I don't think I'd count Street Fighter either. That series has always cycled(and re-cycled) through different styles and implementations(it never really strayed too far from the original premise).

http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix

While it's true that most of these are more like HD remixes rather than complete graphical overhauls, the fact that so many publishers are making them shows that there must be a market for them. If they continue selling well, publishers will only become more likely to finance full graphical overhauls.

Again, though, I'm mostly seeing consoles in this list. With the reasoning being that there is little backward compatibility between console generations.

There aren't a whole lot of PC games getting this treatment. And that is what most people on Blues want. Serious Sam aside, of course.

Also, the very fact that unless the game in question is truly ancient, you are likely to be able to get it to run on a modern PC, would probably not encourage developers to do HD remakes of PC games as much. GOG is also actively making old games work on newer systems as well.
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       Re: Quoteworthy - Epic on Unreal
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