Quoteworthy - Epic on Unreal

"We have a couple other major franchises that we've not been paying attention to. It's been a long time since we shipped an Unreal game, and it's an awfully loved franchise that we hold pretty dear here. We haven't been giving it the attention it deserves because we've been focusing on Gears of War and we're still a relatively small company." -- Epic President Mike Capps.
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31.
 
Re: Quoteworthy - Epic on Unreal
Jul 24, 2011, 10:56
31.
Re: Quoteworthy - Epic on Unreal Jul 24, 2011, 10:56
Jul 24, 2011, 10:56
 
Creston wrote on Jul 23, 2011, 19:17:
Suckage wrote on Jul 23, 2011, 10:55:
I'm no fan of 5 hour-long campaigns but I would never play through Unreal's 40+ hours again, either.

Why not? It's physically impossible for you to play a game for a few hours a night for two weeks in a row, because you're trapped in a space-time continuum bubble?

Or is it just a short attention span?

Creston

Please, do take personal offense. Rolleyes

I enjoyed Unreal but playing it once was enough. Besides, while it did have some very memorable level design, IMO the combat got stale after a while.
30.
 
Re: Quoteworthy - Epic on Unreal
Jul 24, 2011, 04:51
30.
Re: Quoteworthy - Epic on Unreal Jul 24, 2011, 04:51
Jul 24, 2011, 04:51
 
Again, though, I'm mostly seeing consoles in this list. With the reasoning being that there is little backward compatibility between console generations.

Depends on the system. The PS3 is backwards compatible with PS2 games and a lot of these HD remakes are of games that were on PS2.

There aren't a whole lot of PC games getting this treatment. And that is what most people on Blues want. Serious Sam aside, of course.

I agree. I would like to see more classic PC games get this treatment. Given the popularity of remakes on consoles, I wouldn't be surprised to see PC games start getting the same treatment on a more regular basis. Publishers recognize the value of nostalgia, which is why they're still using IP like X-COM and Duke Nukem.
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29.
 
Re: Quoteworthy - Epic on Unreal
Jul 24, 2011, 02:08
29.
Re: Quoteworthy - Epic on Unreal Jul 24, 2011, 02:08
Jul 24, 2011, 02:08
 
No mister pot, that's not correct. Madden is repackaged yearly, they don't stop for 9 years then decide to remake it again. They are at least consistent in their recycling of sports franchises.
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28.
 
Re: Quoteworthy - Epic on Unreal
Jul 24, 2011, 01:43
28.
Re: Quoteworthy - Epic on Unreal Jul 24, 2011, 01:43
Jul 24, 2011, 01:43
 

Practically no developer is ever going to simply repackage a game exactly as it was a decade ago and have the only change be that it uses modern graphics. It just won't happen.

Madden.....
27.
 
Re: Quoteworthy - Epic on Unreal
Jul 24, 2011, 01:02
27.
Re: Quoteworthy - Epic on Unreal Jul 24, 2011, 01:02
Jul 24, 2011, 01:02
 
Jerykk wrote on Jul 23, 2011, 04:28:
Practically no developer is ever going to simply repackage a game exactly as it was a decade ago and have the only change be that it uses modern graphics. It just won't happen.

Actually, MS is doing exactly that with Halo Anniversary. It's the exact same game as Halo 1, only with better graphics. The first two Serious Sam games received the same treatment. In fact, there are tons of games getting this treatment, though most of them are simply "HD" upgrades (widescreen support + higher resolutions). Splinter Cell, Prince of Persia, Tomb Raider, Street Fighter, Silent Hill, Puzzle Fighter, Resident Evil, Devil May Cry, ICO, Shadow of the Colossus, Beyond Good & Evil, Earthworm Jim, Stranger's Wrath, Munch's Oddysee... HD remakes are all the rage these days. If people weren't willing to pay for them, then publishers wouldn't be making so many.

I'd pay $50 for a remake of Tribes 1 with modern graphics, in addition to having the community's script functionality integrated and the Blaster and ELF swapped out for the Shocklance. Hell, I'd pay $50 for a remake of System Shock and Deus Ex too.

I too would gladly pay for all three of those games.
26.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 22:35
26.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 22:35
Jul 23, 2011, 22:35
 
Jerykk wrote on Jul 23, 2011, 19:36:
Devil May Cry is a reboot though. Not necessarily the same game.

http://kotaku.com/5812491/devil-may-cry-series-getting-hd-re+releases

The Prince of Persia games weren't identical remakes...they were more like series reboots.

http://www.eurogamer.net/articles/2010-11-17-prince-of-persia-hd-trilogy-review

I don't think I'd count Street Fighter either. That series has always cycled(and re-cycled) through different styles and implementations(it never really strayed too far from the original premise).

http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix

While it's true that most of these are more like HD remixes rather than complete graphical overhauls, the fact that so many publishers are making them shows that there must be a market for them. If they continue selling well, publishers will only become more likely to finance full graphical overhauls.

Again, though, I'm mostly seeing consoles in this list. With the reasoning being that there is little backward compatibility between console generations.

There aren't a whole lot of PC games getting this treatment. And that is what most people on Blues want. Serious Sam aside, of course.

Also, the very fact that unless the game in question is truly ancient, you are likely to be able to get it to run on a modern PC, would probably not encourage developers to do HD remakes of PC games as much. GOG is also actively making old games work on newer systems as well.
25.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 19:36
25.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 19:36
Jul 23, 2011, 19:36
 
Devil May Cry is a reboot though. Not necessarily the same game.

http://kotaku.com/5812491/devil-may-cry-series-getting-hd-re+releases

The Prince of Persia games weren't identical remakes...they were more like series reboots.

http://www.eurogamer.net/articles/2010-11-17-prince-of-persia-hd-trilogy-review

I don't think I'd count Street Fighter either. That series has always cycled(and re-cycled) through different styles and implementations(it never really strayed too far from the original premise).

http://en.wikipedia.org/wiki/Super_Street_Fighter_II_Turbo_HD_Remix

While it's true that most of these are more like HD remixes rather than complete graphical overhauls, the fact that so many publishers are making them shows that there must be a market for them. If they continue selling well, publishers will only become more likely to finance full graphical overhauls.
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24.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 19:17
24.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 19:17
Jul 23, 2011, 19:17
 
Suckage wrote on Jul 23, 2011, 10:55:
I'm no fan of 5 hour-long campaigns but I would never play through Unreal's 40+ hours again, either.

Why not? It's physically impossible for you to play a game for a few hours a night for two weeks in a row, because you're trapped in a space-time continuum bubble?

Or is it just a short attention span?

Creston
Avatar 15604
23.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 19:15
23.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 19:15
Jul 23, 2011, 19:15
 
Jerykk wrote on Jul 23, 2011, 04:28:
Practically no developer is ever going to simply repackage a game exactly as it was a decade ago and have the only change be that it uses modern graphics. It just won't happen.

Actually, MS is doing exactly that with Halo Anniversary. It's the exact same game as Halo 1, only with better graphics. The first two Serious Sam games received the same treatment. In fact, there are tons of games getting this treatment, though most of them are simply "HD" upgrades (widescreen support + higher resolutions). Splinter Cell, Prince of Persia, Tomb Raider, Street Fighter, Silent Hill, Puzzle Fighter, Resident Evil, Devil May Cry, ICO, Shadow of the Colossus, Beyond Good & Evil, Earthworm Jim, Stranger's Wrath, Munch's Oddysee... HD remakes are all the rage these days. If people weren't willing to pay for them, then publishers wouldn't be making so many.

I'd pay $50 for a remake of Tribes 1 with modern graphics, in addition to having the community's script functionality integrated and the Blaster and ELF swapped out for the Shocklance. Hell, I'd pay $50 for a remake of System Shock and Deus Ex too.

You forgot God of War.

The one game that the most people have been clamoring for, however, which is a remake of FF7 for the PS3, Square Enix is too fucking stubborn to make. No, keep raping the FF franchise to death, Square Enix. With FF11 (MMO. yay...), FF12 (sorta okay), FF14 (an absolute fucking travesty of an MMO) and FF13 (really not even FF anymore), you're doing GREAT fucking work at murdering that franchise.

Creston
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22.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 19:12
22.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 19:12
Jul 23, 2011, 19:12
 
Yeah, the last time you shipped an Unreal game was Unreal / Unreal Tournament. Everything since then has been massively downhill.

Creston
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21.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 15:09
21.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 15:09
Jul 23, 2011, 15:09
 
I don't want a consolified Unreal game, let's just pretend like they're only a "Gears of War" developer now.
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20.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 14:37
20.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 14:37
Jul 23, 2011, 14:37
 
Unreal, even UT3, has some very interesting art design. I would like to play another singleplayer game, or a multiplayer with a PC focus, but I don't NEED it. I am fine without it. Similarly the fact the PC only got the first Gears of War is fine for me... one was enough for that franchise, I don't NEED more.

Hope to see some original IP in other words.
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19.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 11:30
19.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 11:30
Jul 23, 2011, 11:30
 
"Why do people keep asking for this for every old game in existence?"

Yup, because those specific old games rocked harder than anything pretty well today. It might be as well that those older games didn`t have vehicles to totally overbalance the gameplay, and let certain f*cktards ramp up points cause they were a tad lacking in their onfoot skillz.

I loved Unreal till the vehicle emphesis came about. I`d love to see fewer vehicles, and more onfoot backtobasics. Totally loved the jump pad stuff. And low grav maps.

Those games bring fond memories. Oh we`ll have some memories of certain games of today I am sure. Memories of how some total f*ckhead dev added remote control car bombs, and remote helis and stuff, and other sundry cheap ass unbalance tactics so some other ingame scroowhead can get their jollies, while many others get raped ad infinitum.

I`d rather look back at when devs were cool tho, and made cooler games.
18.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 11:23
18.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 11:23
Jul 23, 2011, 11:23
 
I would, since it would mean replaying through some of the coolest SP levels ever: Terraniux, ISV-Kran, The Sunspire, Na Pali Haven/Outpost 3J, Bluff Eversmoking, Nali Castle, The Darkening...

Unreal's still my favourite FPS from that time period. No-one has managed to recapture that atmosphere of being all alone on an alien planet since.
17.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 10:55
17.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 10:55
Jul 23, 2011, 10:55
 
I'm no fan of 5 hour-long campaigns but I would never play through Unreal's 40+ hours again, either.
16.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 10:07
16.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 10:07
Jul 23, 2011, 10:07
 
The original unreal is still one of my favorite games, but i don't know if a remake would really work as most will constantly be comparing it to the original. Even minor design mistakes could ruin it.

I would love a proper sequel though with all the elements that made the original game worthy: exploration and atmosphere. Those concepts are solely used in RPG's nowadays, not in straight shooters.

Come to think of it, adding RPG elements to the Unreal universe could work, although it would be a lot riskier I think.
15.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 09:42
15.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 09:42
Jul 23, 2011, 09:42
 
Wow...I stand corrected. And I do own Serious Sam.

I hadn't heard of Halo anniversary. I wasn't much of a Halo fan.

Devil May Cry is a reboot though. Not necessarily the same game.

Splinter Cell will be remastered versions keeping the same gameplay.

The Prince of Persia games weren't identical remakes...they were more like series reboots.

I don't think I'd count Street Fighter either. That series has always cycled(and re-cycled) through different styles and implementations(it never really strayed too far from the original premise).

Earthworm Jim...yeah...it's pretty much the same game.

Ico, Shadow of the Colossus and Beyond Good and Evil are straight up HD remakes as well.

In any case, some of those games are using the name of the original but not the actual exact gameplay. A lot of them are also console only titles...that I can see anyway.

So I'd still not get my hopes up for someone to remake the original Unreal exactly and just add better graphics.

14.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 08:23
14.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 08:23
Jul 23, 2011, 08:23
 
Cutter wrote on Jul 23, 2011, 06:59:
CTF in Unreal was too much fun.

I call, and raise Excessive...

UT Excessive CTF was the most fun I've ever had in a MP FPS...

-Alamar
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13.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 06:59
13.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 06:59
Jul 23, 2011, 06:59
 
CTF in Unreal was too much fun.
"Some motherfuckers are always trying to ice skate up hill." - Blade
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12.
 
Re: Quoteworthy - Epic on Unreal
Jul 23, 2011, 05:50
12.
Re: Quoteworthy - Epic on Unreal Jul 23, 2011, 05:50
Jul 23, 2011, 05:50
 
Slashman wrote on Jul 23, 2011, 03:18:
Wolfen wrote on Jul 23, 2011, 01:53:
I would pay for a remake of the original in the new engine. It has to be the original stuff though, with just the new bells and whistles as flourishes.

Why do people keep asking for this for every old game in existence?

Practically no developer is ever going to simply repackage a game exactly as it was a decade ago and have the only change be that it uses modern graphics. It just won't happen.

The only way stuff like that gets done is through fan mods. And they are almost always NOT like the original.

All the people who say they will pay for it make up so small a number that it just wouldn't make any sense. It's a decade-old game and the game industry just doesn't work like that.

You mean like Halo Anniversary?
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