Verno wrote on Jul 25, 2011, 11:07:
About as much work as managing activations and other nonsense with EA stuff over the years.
For every inconvenience Steam gives me, other services seem ready to provide an equivalent in some other area. Digital distribution was supposed to be better than this and one day it will be but unfortunately we're here to see the growing pains.
Verno wrote on Jul 21, 2011, 08:37:
No...apparently StingingVelvet can't block patches.
Yes well, he does tend to exaggerate any Steam shortcomings but in this case I think he meant a simple toggle. I've actually used the "Do not keep this game up to date" successfully but apparently others have problems with it I guess.
Prez wrote on Jul 21, 2011, 08:20:Huh, interesting. I hadn't thought about doing it that way.
There's a pretty easy way to recover from a bad patch in Steam, not that I've ever experienced it. It involves archiving and requires extra storage, but external hard drives are so friggin' cheap these days it shouldn't be a problem.
Keep an archive of a working build of a game by using the back up feature you can see when you right-click on a game title in your Steam library list. Even if a patch slips in, all you have to do is this:
1) Using the right-click menu again, select 'delete local content'
2) Log off Steam and log back in into "offline mode"
3) Click on the archived .exe of the game, let Steam re-install it.
4) From the game title's right click menu again, under properties, de-select "let Steam keep this game up to date".
5) Log back in online and voila! The whole process takes about 5-10 minutes depending on the archive size and can be completed infinitely as long as you save the archived good version.
Personally I archive every game in my library (3 tetrabytes and counting!!) because I hate waiting to re-download games, not to mention I'm on Comcast and have a 250 GB a month limit.
15GB game downloads will get you there in a hurry.
No...apparently StingingVelvet can't block patches.
StingingVelvet wrote on Jul 20, 2011, 21:13:
Origin is really not that bad though. A lot of hate comments about it are rooted in the past when it was the EA Download Manager.
StingingVelvet wrote on Jul 20, 2011, 21:13:
(don't tell me you can block patches, you can't really)
StingingVelvet wrote on Jul 20, 2011, 21:13:
Steam is better, sure, but Origin is not some terrible trip to the dark ages like Games for Windows Live is.
Slashman wrote on Jul 20, 2011, 22:43:
This is what I'm keeping my eye on. Instead of quibbling with Valve over DLC restrictions, I'd rather see EA make a determined effort to beat Valve on quality of service.
If they could, in fact, deliver a better(or comparable) platform and build on it quicker than Valve's admittedly leisurely approach in several areas, then I'd feel a lot better about the whole thing.
Dades wrote on Jul 20, 2011, 21:19:
Origin is an inferior product to Steam and probably Impulse. It is barebones and provides almost no reason to use it. The best thing one can say about it is that you aren't required to use it which is pretty fucking funny. EA can provide a much better client but I'm sure they will half ass this like so many other things over the years. They flail around through trends like a headless chicken, it would be funny if they didn't have such an impact on everyone else.
There are countless features EA could offer with Origin but they aren't interested in innovation, just the bare minimum to reach parity. That's why Origin will never succeed and EA will continue to be a follower instead of a market leader.
It all comes down to control and marketing. EA wants to deny us and other developers the features that Steam provides just for the marketing strategy...they believe if they could pull off a Steam like client then they would get a bigger market share of gamer attention. That is so far from the truth...have they not learned from Microsoft? Providing an inferior product (as all are...since Steam provides everything and more) is a sure way to create gamer hate. I don't know of any PC only gamers that would touch a game that requires Windows (xbox) Live. And, when you think about it console gamers are doing a lot more than running a client...they are running an entirely different computer system...which they actually are charged for!
Rockn-Roll wrote on Jul 20, 2011, 20:57:
It all comes down to control and marketing. EA wants to deny us and other developers the features that Steam provides just for the marketing strategy...they believe if they could pull off a Steam like client then they would get a bigger market share of gamer attention. That is so far from the truth...have they not learned from Microsoft? Providing an inferior product (as all are...since Steam provides everything and more) is a sure way to create gamer hate. I don't know of any PC only gamers that would touch a game that requires Windows (xbox) Live.
Verno wrote on Jul 20, 2011, 16:27:
Over a rumored billion dollars in largely unsuccessful and derivative MMO titles too. Heads are going to roll if TOR is a one month wonder.