vrok wrote on Jul 18, 2011, 18:52:
Dev wrote on Jul 18, 2011, 18:44:
Not true. GfWL has similar protection available, and I think securom has an option like that too that prevents games from being played before an arbitrarily chosen unlock time.
Feel free to extend my statement to include GfWL. I didn't include it because it wasn't the topic of discussion and well, it's obviously horrible so I don't buy games that use that either, and no securom game I've ever owned did the unlock bullshit.
Well lets examine your quote:
vrok wrote on Jul 18, 2011, 18:43:
To me, as a consumer, it's arbitrary. With non-steamworks games I can play it as soon as I get home.
You are saying "as a consumer" you can expect "play it as soon as I get home" if its a "non-steamworks game". I gave you 2 examples where that's not the case for "consumers". You didn't mention something like "for me personally, all the non-steamworks games I choose to buy, play as soon as I get home".
It was the topic of discussion because you brought up a blanket statement that only needed 1 example to disprove it, and I brought up 2 counter examples.
In fact, I'm guessing that many AAA titles nowadays have some form of protection that prevents them from being played prior to the official streetdate. I know I've seen them on games I've bought, especially games that layer protection under steam.
Edit:
You can see this even when buying games after the pre-order date has passed. For instance if its a steam game, and you install it and it says "decrypting" its the pre-order proteciton. If its securom and says something about "release control" and does a 1 time run of something, then thats that protection.
In fact, wasn't there a controversy not long ago about a game having securom release protection? It was a game that was publicized not to have any DRM, but it had a run once securom process that made sure it was past the release date?
This comment was edited on Jul 18, 2011, 19:09.