On BF3 Multiplayer

The Battlefield Blog has an overview on the multiplayer philosophy for Battlefield 3, as DICE's Lars Gustavsson shares thoughts on their upcoming military first-person shooter sequel. The game's lead multiplayer designer describes how they have adopted a goal of letting the players choose how they will enjoy the game, compared with their approach on Battlefield 2 he describes as: "Play the game our way, or play something else." Here he expands on that a bit:
At DICE we have always been proud about our classic mainstay game modes Conquest and Rush. They embody much of what Battlefield stands for: vast scale and all-out vehicle warfare with an emphasis on teamplay. But focusing almost entirely on these modes have meant sacrificing the pick up and play instant action experience that a tight Team Deathmatch mode delivers.

Fans of the series can rest assured that both Conquest and Rush game modes are back, bolder and more beautiful than ever. Complementing these with Team Deathmatch means there are now even more ways to play Battlefield. From all-out vehicle warfare to tight infantry combat, it’s all about your current mood and your preferred play style. And this is far from everything we have waiting for you in the multiplayer component of Battlefield 3 -- we will return shortly to talk about more multiplayer modes and new features that change how you can play the game.
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Re: On BF3 Multiplayer
Jul 1, 2011, 18:40
24.
Re: On BF3 Multiplayer Jul 1, 2011, 18:40
Jul 1, 2011, 18:40
 
Sir Graves wrote on Jul 1, 2011, 16:43:
Still wondering (though I'm doubting) if there's going to be bots to fill out servers, like BF1942, BF Nam and BF2 had but BFBC2 didn't, for people who don't like to play with posterior chapeaus, and like to JUST play with family and friends on their own privately hosted servers. Like we currently do in BF2, TF2, L4D, CS:S, etc., etc., etc...

They are not as common as you think or your "etc. etc. etc." implies.

TF2 didn't get official (still require advanced knowledge) bots until 2 years after release. CS:S bots also must be added through console.

Programming even low quality bots with AI to play the game properly is no minor feat.

I don't expect any developers making AAA FPS to be adding bots from here on out to be honest. Pleasing a small contingent who prefer to mow down some of the most braindead AI in gaming just isn't a priority.

Though I must admit I probably would've never got so good coasting 1942 planes across the ground killing 10 guys at a time with my wings without those lobotomites.
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