More on Minecraft's Adventure Update

The Word of Notch has a "trickle" of information about the eventual version 1.8 "Adventure Update" for Minecraft, the sandbox adventure game:
The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.

Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.
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Re: More on Minecraft's Adventure Update
Jun 29, 2011, 21:48
Dev
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Re: More on Minecraft's Adventure Update Jun 29, 2011, 21:48
Jun 29, 2011, 21:48
Dev
 
Creston wrote on Jun 29, 2011, 17:55:
It's tough to remain focused on something when it's made you like 40 million dollars.
http://www.minecraft.net/stats.jsp
2,656,651 purchasers. I think it was near 2 million when they first went to beta status, something like $12 per purchase of 2 million. So thats $24 million. I'll just round it up to $30 million since I don't know the exact mix of 50% off and 25% off customers or the average exchange rates for that period.
Consider that they are going to lose at least half of that in taxes since notch is in sweden. So they have $15 million. And with that money he's hiring several people, getting a big office building, etc. Its not nearly as much as it sounds like. Its a great amount for an indie game, but its nothing compared to something like one of those CoD games.

Thats why its so dangerous if he tries to grow too fast, he could use up all the money he's made and go bankrupt. So many small businesses get caught up in economies of scale once they start to get a little growth and go bankrupt. If he had stayed a 2 or 3 person operation working out of homes, they would be set for life but would probably only be able to concentrate on minecraft and its expansions/sequels. Now he has a company, but he seems to be spreading it too thin and not concentrating on the product that was his success.

Honestly, if I was him, I probably would have sold the game out to someone who would be interested in developing it, and retire. Maybe make another game if I wanted too, since I would have name recognization.
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