XCOM Interview

Rock, Paper, Shotgun interviews Jonathan Pelling, asking the Creative Director at 2K Marin about XCOM, the upcoming first-person shooter based on the classic strategy series. They discuss the game's story, art style and other sensibilities. And we hereby award this Q&A the Dick Cavett Linguistic Trophy for the opening question: "More story-focused than the peripatetic original plan; is this because you’ve got people like Jordan Thomas and yourself on board and you’re trying to make use of people who are much more used to telling stories, rather than something stochastic or random?"
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Re: XCOM Interview
Jun 30, 2011, 06:29
16.
Re: XCOM Interview Jun 30, 2011, 06:29
Jun 30, 2011, 06:29
 
Ok Beamer, sure fine whatever. I was just trying to explain why someone who loves the original would be aghast with the "reboot/remake".

We are all very aware of your conforming opinion on this, and pretty much every subject.

Whats wrong with being angry about someone taking advantage of something you loved and adored? In this case its related to the use of the XCOM license.
I have a nifty blue line!
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