reisub wrote on Jun 24, 2011, 05:43:
They said the actors had to exaggerate their facial expressions in order for the system to actually pick them up.
To be honest, I think it's more that the actors had to exaggerate their facial expressions in order for the PLAYER to pick them up. I'd guess that 99.99999999999999999999999999999999999% of everyone who played it has zero skill at lie-detection, so if the actors were subtle about it, nobody would ever figure out when someone was lying.
Obviously the first dozen or so interviews you do, they are hilariously exaggerated, because the game is trying to teach the player what to look for.
My only real disappointment with the system was that EVERY suspect gives away a lie by breaking eye contact. It would have been nice if the last few cases featured interviews where the suspect was a stone-cold liar who could lie while not appearing to lie. Shit, the game even foreshadows that. One of your partners tells you about people who believe the lies they are telling you, and thus are almost impossible to flush out.
And yet you never really get such an interview. Dr. Bishop (Fringe fans will know who I'm talking about) is about the closest you get to a good liar, but even he has very definite tells. (especially because the game insists on letting people look away while you're debating your response. They should only look away while talking, then look you straight in the eye.)
I'm sure they'll make it more subtle for LA Noire 2.
Even so, I very much enjoyed it. After playing LA Noire I went back to Red Dead Redemption, and the wooden faces are just jarring in comparison. (Yet when I played RDR for the first time, I thought it looked great, facial wise.)
Creston