Duke Nukem Forever Dedicated Servers

The 2K Games forums have the announcement that dedicated server support is confirmed for Duke Nukem Forever (thanks Shacknews), though this will be unsupported. Word us:
Got some good news for you today - Duke Nukem Forever on PC will have dedicated servers for our experienced users.

(Side note: This will be an unsupported features, but it will be there for those that want to use it.)
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19.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 12:28
19.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 12:28
Jun 9, 2011, 12:28
 
I don't see the big deal about companies sending a press release about this either, it saves them a lot of time answering repetitive questions on forums and emails. It's one of the most commonly asked questions about PC multiplayer after all.

Agreed. I'd rather have official confirmation of PC-centric features rather than wait until the game is released and confirm via forums.
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18.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 09:00
Verno
 
18.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 09:00
Jun 9, 2011, 09:00
 Verno
 
Dev wrote on Jun 9, 2011, 06:34:
space captain wrote on Jun 8, 2011, 22:03:
next year they will be hyping their FUCKING INCREDIBLE!!!!!!! mouse support
Pretty sure this is already happening what with the games coming out recently that are mostly only playable with an xbox 360 controller since the mouse support sucks. Combine that with non-rebindable keys for an even greater experience.

Look at dungeon siege 3, requires 2 controllers for 2 ppl on same computer. WTF? Why can't one use mouse and other use controller? And how hard is it to program in keys that can be changed?

Non-rebindable keys is just unforgivable, it's a quick and dirty job that you can give to an intern. The PC has no formal Q/A process and it's very difficult to screw something up. That more than anything else speaks to a lazy port. People cry about 16:10 support but let's be honest here even the hardware manufacturers want 16:10 to die off because it's so costly and the residential market for it is so small. Rebinding keys is something the majority of people who grab a PC title are probably going to want to do.

Thankfully Duke has them and support for dedicated servers is a plus. I don't see the big deal about companies sending a press release about this either, it saves them a lot of time answering repetitive questions on forums and emails. It's one of the most commonly asked questions about PC multiplayer after all.

This comment was edited on Jun 9, 2011, 09:06.
Playing: Elden Ring, HZD: FW, Kingdom Rush series
Watching: Severance, The IT Crowd, The Batman
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17.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 07:26
17.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 07:26
Jun 9, 2011, 07:26
 
space captain wrote on Jun 8, 2011, 22:03:
next year they will be hyping their FUCKING INCREDIBLE!!!!!!! mouse support

I dont know whether to laugh or cry at this. Intentionally or not, space captain made a very accurate prediction here.
I have a nifty blue line!
Avatar 46994
16.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 06:34
Dev
16.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 06:34
Jun 9, 2011, 06:34
Dev
 
space captain wrote on Jun 8, 2011, 22:03:
next year they will be hyping their FUCKING INCREDIBLE!!!!!!! mouse support
Pretty sure this is already happening what with the games coming out recently that are mostly only playable with an xbox 360 controller since the mouse support sucks. Combine that with non-rebindable keys for an even greater experience.

Look at dungeon siege 3, requires 2 controllers for 2 ppl on same computer. WTF? Why can't one use mouse and other use controller? And how hard is it to program in keys that can be changed?
15.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 05:26
15.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 05:26
Jun 9, 2011, 05:26
 
That's not good news for us. It's good news for THEM. It means that PERHAPS we'll even buy the game.
14.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 04:45
14.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 04:45
Jun 9, 2011, 04:45
 
Sepharo wrote on Jun 8, 2011, 23:39:
Unsupported dedicated server support?

If they supported their support, that would be, like, double support. You can't ask that of Duke.
Avatar 55038
13.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 03:22
13.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 03:22
Jun 9, 2011, 03:22
 
Great dedicated servers.... I presume another game there you have to pay to get the extra little goodies? What was wrong with when you could put up a server yoursef, and it was free? Tbh im so tired on this greed....
12.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 02:28
12.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 02:28
Jun 9, 2011, 02:28
 
as a longtime duke fan.


This game is a giant piece of crap in its current state gameplay wise.


easy fixes.

1.) remove weapon limit.
2) gore levels returned
3) kick removed. no melee weapon, is fine as long as there is a kick.
4) release SDK so we can do it.

I believe the fanbase with its High resolution pack for the modern ports attitude can conjure up a modded DNF that delivers.

Avatar 55456
11.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 01:40
11.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 01:40
Jun 9, 2011, 01:40
 
Sepharo wrote on Jun 8, 2011, 23:39:
Unsupported dedicated server support?

Dedicated only need apply.
Um .. Behind you...
Avatar 34289
10.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 9, 2011, 00:00
10.
Re: Duke Nukem Forever Dedicated Servers Jun 9, 2011, 00:00
Jun 9, 2011, 00:00
 
Razumen wrote on Jun 8, 2011, 21:59:
I hate how something as trivial as this has become one more thing gamers have to fight for to be included in modern releases.

Yes, I find it quite sad. I wouldn't be surprised if we have to fight for mouse support in the future.
"If you like it, they will stop making it" - Herblock's Law
9.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 23:43
9.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 23:43
Jun 8, 2011, 23:43
 
oh really its stuck at that...sucks..
8.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 23:41
8.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 23:41
Jun 8, 2011, 23:41
 
Too bad that doesn't fix the awful 2 weapon limit.
7.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 23:39
7.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 23:39
Jun 8, 2011, 23:39
 
Unsupported dedicated server support?
Avatar 17249
6.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 22:17
6.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 22:17
Jun 8, 2011, 22:17
 
That's nice I suppose...
5.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 22:16
5.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 22:16
Jun 8, 2011, 22:16
 
Too bad you can't trust Gearbox to implement adjustments for Field of View, I can't stand first person shooters with console 60 degree field of view settings.
Avatar 6174
4.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 22:16
4.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 22:16
Jun 8, 2011, 22:16
 
Experienced users? What about the inexperienced? They using IWnet?
3.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 22:03
3.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 22:03
Jun 8, 2011, 22:03
 
next year they will be hyping their FUCKING INCREDIBLE!!!!!!! mouse support
2.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 21:59
2.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 21:59
Jun 8, 2011, 21:59
 
I hate how something as trivial as this has become one more thing gamers have to fight for to be included in modern releases.
1.
 
Re: Duke Nukem Forever Dedicated Servers
Jun 8, 2011, 21:55
1.
Re: Duke Nukem Forever Dedicated Servers Jun 8, 2011, 21:55
Jun 8, 2011, 21:55
 
Cool.

Multiplayer demo?
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