Interplay/Fallout Online Woes

A new SEC filing from Interplay indicates the company's financial woes continue, according to Gamasutra, and their continued operations are in jeopardy without an infusion of new capital soon. This threatens development of Fallout Online, the MMORPG at the center of an ongoing legal battle with Bethesda Softworks, as word is these money troubles may force them to cut their staff, which currently only consists of 11 employees (seven of whom are developers), or sell off further assets. Word is Interplay was down to $3,000.00 in cash on hand by the end of last year, compared with accumulated operating deficits of over $2.8 million, which includes unpaid compensation to the board of directors as well as back taxes and penalties. "We currently have some obligations that we are unable to meet without generating additional income or raising additional capital," the company warned stockholders. "If we cannot generate additional income or raise additional capital in the near future, we may become insolvent and/or be made bankrupt and/or may become illiquid or worthless."
View : : :
21.
 
Re: Interplay/Fallout Online Woes
Jun 1, 2011, 23:14
21.
Re: Interplay/Fallout Online Woes Jun 1, 2011, 23:14
Jun 1, 2011, 23:14
 
Warskull wrote on Jun 1, 2011, 15:48:
At the same time Bethesda didn't want to pay for the rights to an MMO. We all know Fallout is an extremely valuable IP and they passed on the MMO rights because they were being cheap.

No matter how many times you post that same garbage, it doesn't make it any more true.

The facts are Interplay WANTED to keep the MMO rights all along. The head guy was talking about possibly making a Fallout MMO, long BEFORE Interplay sold the IP to Bethesda. So they put a STUPID price on the MMO rights, which Bethesda then said "fuck you".

That's how the whole agreement was made of "selling the IP except for the MMO rights... and the MMO rights would revert back to Bethesda if certain conditions weren't met".

If Bethesda was "being cheap", why would there be an agreement for "certain conditions to be met, or the MMO rights to revert back to Bethesda"? It was to protect the IP they just bought... not to be cheap.

The original Interplay plan was to develop the MMO from the sale of the rest of the Fallout IP... and hopefully make a WOW-like killing.

The only problem is... Bethesda was smart enough to stipulate they had to raise 30 Million (Beyond the IP Sale) within a certain amount of time, to prove they had the funding for a PROPER MMO Project and not DAMAGE the IP... which Interplay did not accomplish... which is why Bethesda has been in litigation with Interplay.

This comment was edited on Jun 2, 2011, 09:32.
Get your games from GOG DAMMIT!
Avatar 19499
Date
Subject
Author
1.
Jun 1, 2011Jun 1 2011
25.
Jun 2, 2011Jun 2 2011
26.
Jun 2, 2011Jun 2 2011
5.
Jun 1, 2011Jun 1 2011
6.
Jun 1, 2011Jun 1 2011
22.
Jun 2, 2011Jun 2 2011
7.
Jun 1, 2011Jun 1 2011
12.
Jun 1, 2011Jun 1 2011
16.
Jun 1, 2011Jun 1 2011
18.
Jun 1, 2011Jun 1 2011
19.
Jun 1, 2011Jun 1 2011
8.
Jun 1, 2011Jun 1 2011
9.
Jun 1, 2011Jun 1 2011
11.
Jun 1, 2011Jun 1 2011
13.
Jun 1, 2011Jun 1 2011
 21.
Jun 1, 2011Jun 1 2011
   Re: Interplay/Fallout Online Woes
10.
Jun 1, 2011Jun 1 2011
14.
Jun 1, 2011Jun 1 2011
15.
Jun 1, 2011Jun 1 2011
17.
Jun 1, 2011Jun 1 2011
20.
Jun 1, 2011Jun 1 2011
23.
Jun 2, 2011Jun 2 2011
24.
Jun 2, 2011Jun 2 2011