Carmageddon: Reincarnation Announced

The countdown on Carmageddon.com has concluded, followed by the announcement of Carmageddon: Reincarnation, a new installment in the automotive mayhem series expected for release next year. The Carmageddon IP is now the property of Stainless Games, the team that created Carmageddon and Carmageddon 2: Carpocalypse Now, with Stainless saying they are "actively seeking a partner with whom to move the project on to full production." The Carmageddon Website seems to be stuck in the slow lane, but when it loads it offers information, a retrospective trailer, forums, and more. Here's a bit from the announcement:
“Carmageddon: Reincarnation will feature the same black humour and comic violence that made the original game such a success.” said Neil Barnden, Executive Director and Stainless co-founder. “All the laughs, the crazy power-ups, and extreme destruction will return. We will make sure the existing fans get what they want and expect from a Carmageddon game, and a new generation discovers the delights of sliding into a Cunning Stunt.”
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35 Replies. 2 pages. Viewing page 1.
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35.
 
Re: Carmageddon: Reincarnation Announced
Jun 2, 2011, 10:26
35.
Re: Carmageddon: Reincarnation Announced Jun 2, 2011, 10:26
Jun 2, 2011, 10:26
 
If there is no running over people, resulting in blood and gore and lack of political sensitivity, then it's not carmageddon.
34.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 22:52
34.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 22:52
Jun 1, 2011, 22:52
 
Sepharo wrote on Jun 1, 2011, 21:19:
Will we see this?

Man I hope so. Hope to have the Prat cam back too; driver expressions were great.

This mindless game is right up the alley of all the dumbed down masses of today. It like automatically caters to them, heh.
33.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 21:19
33.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 21:19
Jun 1, 2011, 21:19
32.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 19:32
J
32.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 19:32
Jun 1, 2011, 19:32
J
 
Will it have regenerating health, a cover system, and horse armor?
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31.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 18:52
31.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 18:52
Jun 1, 2011, 18:52
 
I have been waiting for 10+ years for a new carmageddon and if its anything close to what the first one was, my money is as good as in their pockets. I loved the first carmageddon & the splat pack, and while the second game didnt live up to my desires it was still fun. I finally got the first Carmageddon & The Splat Pack workin on my win7 machine and been playing them for the last few days, but... I cant wait to see some pics and video of the new game.
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30.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 18:35
30.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 18:35
Jun 1, 2011, 18:35
 
jacobvandy wrote on Jun 1, 2011, 15:41:
venomhed wrote on Jun 1, 2011, 12:07:
It will fail on so many levels because the world has changed. When Duke Nukem and Carmageddon, even Fallout 1/2 and Syndicate came out, they not only were great games, they were extremely cynical and violet, offensive even. But guess what, mostly adults played those games at that time.

Today game companies are consumed with $$profit$$. They have to, to some degree so they can keep going and make great games, but anyone taking a risk these days seems foolish sadly.

So carmageddon has to appeal to a wide audience to make money, and appeal to the ESRB bullshit too. Movies do this as well, and music to some degree.

It just would be great to see games and movies being made for a particular audience. Deus Ex was very adult, too cerebral for most kids at that time. System Shock 1 and 2 was as well, those games were VERY technical and violent as well. Will we see games like that anymore? Doubtful.

You do realize that the average gamer is 34 years old, right? (Interestingly, average age of the most frequent game purchaser is even older, 40, though that might be from parents buying their kids games, too.) There are 65% more women over 18 that play games than boys 17 and under... 26% of adults over 50 play games! If anything, all the games you mentioned would be even more popular today. The demographic that liked those games didn't just disappear, they got even older. It seems most of the major titles (ones we talk about on sites like this) are rated M anyway.

http://www.theesa.com/facts/index.asp

I would take that article with a grain of salt.
It would be better titled "Gaming Industry Assumptions"
29.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 17:52
29.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 17:52
Jun 1, 2011, 17:52
 
This is the 3rd or 4th thread on this game, and each time it's gone multiple pages. Obviously, there's still tons of interest in this title and gameplay. No one has done anything like this for more than a decade. And this game is still relevant, as GTA sales indicate.

I wonder if they're going to make it for console? This would seem to be a perfect fit for the console. I remember playing the original with a gamepad.
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28.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 17:11
28.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 17:11
Jun 1, 2011, 17:11
 
Jerykk wrote on Jun 1, 2011, 16:23:
CoD isn't any more shallow than any other vanilla DM multiplayer game.

I'm pretty sure that Quake has more depth, given that basic movement itself (strafe-jumping) has a pretty steep learning curve in and of itself. Add to that the fact that the weapons are unique and require different skillsets, the lack of regenerating health and the required memorization of pickup spawn points and respawn timers and you have a deathmatch experience that's deeper than CoD or any pseudorealistic military shooter.

Take a good Quake player, have him play CoD for the first time and he'll do pretty well. Take a good CoD player, have him play Quake for the first time and he'll get destroyed.

Rocket Arena, impact only.
27.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 16:23
27.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 16:23
Jun 1, 2011, 16:23
 
CoD isn't any more shallow than any other vanilla DM multiplayer game.

I'm pretty sure that Quake has more depth, given that basic movement itself (strafe-jumping) has a pretty steep learning curve in and of itself. Add to that the fact that the weapons are unique and require different skillsets, the lack of regenerating health and the required memorization of pickup spawn points and respawn timers and you have a deathmatch experience that's deeper than CoD or any pseudorealistic military shooter.

Take a good Quake player, have him play CoD for the first time and he'll do pretty well. Take a good CoD player, have him play Quake for the first time and he'll get destroyed.
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26.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 15:41
26.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 15:41
Jun 1, 2011, 15:41
 
venomhed wrote on Jun 1, 2011, 12:07:
It will fail on so many levels because the world has changed. When Duke Nukem and Carmageddon, even Fallout 1/2 and Syndicate came out, they not only were great games, they were extremely cynical and violet, offensive even. But guess what, mostly adults played those games at that time.

Today game companies are consumed with $$profit$$. They have to, to some degree so they can keep going and make great games, but anyone taking a risk these days seems foolish sadly.

So carmageddon has to appeal to a wide audience to make money, and appeal to the ESRB bullshit too. Movies do this as well, and music to some degree.

It just would be great to see games and movies being made for a particular audience. Deus Ex was very adult, too cerebral for most kids at that time. System Shock 1 and 2 was as well, those games were VERY technical and violent as well. Will we see games like that anymore? Doubtful.

You do realize that the average gamer is 34 years old, right? (Interestingly, average age of the most frequent game purchaser is even older, 40, though that might be from parents buying their kids games, too.) There are 65% more women over 18 that play games than boys 17 and under... 26% of adults over 50 play games! If anything, all the games you mentioned would be even more popular today. The demographic that liked those games didn't just disappear, they got even older. It seems most of the major titles (ones we talk about on sites like this) are rated M anyway.

http://www.theesa.com/facts/index.asp
25.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 15:19
Beamer
 
25.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 15:19
Jun 1, 2011, 15:19
 Beamer
 
Sure it is. You claimed that Carmageddon isn't deep enough to sell in today's market. The success of games like CoD proves that depth is not required for sales.

Like I said in the post you quoted, FPS games aren't exactly comparable. The control is different and more direct, meaning that people can twitch more. I know, CoD isn't a twitch game per se, but you're still playing mostly on instinct.


I do enjoy the predictability of people when "shallow" is mentioned, though. There are plenty of games about as shallow or more shallow than CoD, but it's the one everyone comes back to. I used quite a bit of strategy in multiplayer. CoD isn't any more shallow than any other vanilla DM multiplayer game.
24.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 15:00
24.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 15:00
Jun 1, 2011, 15:00
 
I would argue in many cases, CoD & Halo included, that depth isn't necessary for sales but a massive marketing budget is.

I don't think what appears to be a publisher-less Stainless Games can compete with CoD in that respect. $$Millions put into various forms of ads telling kids "this is the hawtness" works as CoD has proved.
23.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 14:44
23.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 14:44
Jun 1, 2011, 14:44
 
It's not comparable.

Sure it is. You claimed that Carmageddon isn't deep enough to sell in today's market. The success of games like CoD proves that depth is not required for sales.
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22.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 14:23
Beamer
 
22.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 14:23
Jun 1, 2011, 14:23
 Beamer
 

Need I remind you that CoD sells 10+ million units a year?

It's not comparable.



Also, I think a Syndicate could kill now, but the gameplay would need to be changed. How much is debatable.
21.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 13:24
21.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 13:24
Jun 1, 2011, 13:24
 
Hope they don't change a thing from the first and best, Carmageddon 1.

Glad Stainless is behind it and will be very interesting to see what the end product ends up being.

Unless they've been working on it a while now, sounds like it may be a smaller time more budget oriented title. Like 1 or 2 levels and few cars; with more to come as DLC. Sort of like how Live for Speed delivered their product.

Please just don't screw up the free flowing magic that was Carmageddon.
20.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 12:23
20.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 12:23
Jun 1, 2011, 12:23
 
I agree, the gameplay is too shallow and hollow by today's standards.

Need I remind you that CoD sells 10+ million units a year?

They want to release it next year, but are still looking for a partner so they can put it in full production?

This will be a downloadable game, not a full retail product, so if they find a publisher soon, it wouldn't be hard to release the game in 2012.

This comment was edited on Jun 1, 2011, 12:29.
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19.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 12:07
19.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 12:07
Jun 1, 2011, 12:07
 
It will fail on so many levels because the world has changed. When Duke Nukem and Carmageddon, even Fallout 1/2 and Syndicate came out, they not only were great games, they were extremely cynical and violet, offensive even. But guess what, mostly adults played those games at that time.

Today game companies are consumed with $$profit$$. They have to, to some degree so they can keep going and make great games, but anyone taking a risk these days seems foolish sadly.

So carmageddon has to appeal to a wide audience to make money, and appeal to the ESRB bullshit too. Movies do this as well, and music to some degree.

It just would be great to see games and movies being made for a particular audience. Deus Ex was very adult, too cerebral for most kids at that time. System Shock 1 and 2 was as well, those games were VERY technical and violent as well. Will we see games like that anymore? Doubtful.
18.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 11:56
18.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 11:56
Jun 1, 2011, 11:56
 
Verno wrote on Jun 1, 2011, 10:42:
I don't know, I think Carmageddon will always have a nostalgia spot in my heart but I'm not sure the gameplay will hold up to today's standards without significant changes. Be interesting to see what they've come up with.

Don't worry. They'll make it into a pseudo-realistic military carmageddon.

Creston
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17.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 11:55
Jow
17.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 11:55
Jun 1, 2011, 11:55
Jow
 
There's probably some room in between but it's really a price issue I think; you're charging full price and I'm not sure Carmageddon's gameplay warrants it, you're charging $10 and the game is shallow or you're charging between in which case you're written off as a budget title.

At a time when companies like Activision are pumping out derivative crap and getting people to pay 60 bucks for it, I don't think the pricing structure for Carmageddon is going to be an issue.
16.
 
Re: Carmageddon: Reincarnation Announced
Jun 1, 2011, 11:54
16.
Re: Carmageddon: Reincarnation Announced Jun 1, 2011, 11:54
Jun 1, 2011, 11:54
 
They want to release it next year, but are still looking for a partner so they can put it in full production?

Those two don't really seem to add up...

Creston
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