I was surprised at how good this game was. I think Crytek made a good decision to way on DX11 implementation. They understand that it's just a marketing trick that Microsoft used to push people to their new OSes. I'm glad someone was smart enough, and had big enough balls, to stand up to them over it. A lot of other devs have caved.
I'm not sure I understand this...I feel like Crytek has long been the cheerleader for MS's new DX versions. I recall them making crysis disable features under DX9 so that DX10 versions would look better. Then people would manually enable these things so the DX9 version looked as best as it could. (and it was really close to DX10)
They did this again on crysis 2 right? The DX9 version has a bunch of stuff turned off deliberately that makes no sense if you just want the gamer to have the best experience possible. Shouldn't you just work at making the game as good as possible on any hardware?
If consumers still called an 800 number for service and running certain effects on dx9 caused more errors I could understand but troubleshooting is basically handeled by the community now via message boards. (and some knowledge base content)