SSFIV AE Uses Always-On DRM

Capcom-Unity has details on the upcoming Windows edition of Super Street Fighter IV Arcade Edition, explaining what to expect, since though Street Fighter IV was released for PCs, Super Street Fighter IV was not (thanks joao). They also offer system requirements and outline how DRM in the game will work, saying it will require both a Games for Windows LIVE account as well as a persistent internet connection, since "SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards." Here's word on how this is supposed to work:
Now, on the security side of things, SFIV unfortunately was plagued by pirates and hackers that messed up leaderboards. To hopefully remedy that, SSFIV:AE will be making use of what is called SSA technology (similar to what we used in Dead Rising 2). Like Xbox Live, players will sign in when they launch the game. You must have a Games for Windows Live account (which is free) in order to get full access to the title. If you already have an Xbox Live silver or gold account, those would work too and your achievements would be added/displayed in your usual gamescore.

Inevitably the question is: if you happen to temporarily lose your connection in the middle of your session (let’s say you’re working on combos in the training room or working on challenges), no problem. You’ll be able to keep doing what you’re doing until you come to a logical break point, like exiting to a menu, at which point you’ll be asked to sign back in. Assuming your PC is back online, everything will continue as it should, just like on Xbox 360.

If you aren’t signed in to an online GFWL profile, the offline mode has limited functionality. Obviously there’s no online play, access to replay channels or other online-centric features (and this is the part that keeps the online play secure from hackers or pirates). Additionally, you won’t be able to save any progress in challenges or settings, won’t have access to any DLC you’ve purchased and all local play will be restricted to 15 of the 39 characters.

To answer a few other questions before they get asked:

There are no installation limits. The game is tied to the user account with the SSA mechanism. You can install it a zillion times and as long as you’re logged in on the associated account, you’re good to go.

Yes there is DLC supported. All of the costume packs from the console versions, going back to the original SFIV, will be made available via Games for Windows Live Marketplace. There is a caveat though: Steam users will not be using GFWL Marketplace to obtain DLC. We’ll provide more details on that wrinkle at a later date.

The GFWL services and functionality is the same regardless of whether you buy a physical disc or download via a digital delivery service. There is no other form of DRM on retail copies or most digital outlets. Steam and Impulse will be enabled to make use of their respective security solutions in addition to SSA.
View : : :
37.
 
Re: SSFIV AE Uses Always-On DRM
May 26, 2011, 07:36
37.
Re: SSFIV AE Uses Always-On DRM May 26, 2011, 07:36
May 26, 2011, 07:36
 
Two words.

NO SALE
Date
Subject
Author
1.
May 25, 2011May 25 2011
13.
May 25, 2011May 25 2011
2.
May 25, 2011May 25 2011
3.
May 25, 2011May 25 2011
4.
May 25, 2011May 25 2011
5.
May 25, 2011May 25 2011
6.
May 25, 2011May 25 2011
7.
May 25, 2011May 25 2011
25.
May 26, 2011May 26 2011
8.
May 25, 2011May 25 2011
9.
May 25, 2011May 25 2011
10.
May 25, 2011May 25 2011
21.
May 26, 2011May 26 2011
22.
May 26, 2011May 26 2011
26.
May 26, 2011May 26 2011
11.
May 25, 2011May 25 2011
12.
May 25, 2011May 25 2011
14.
May 25, 2011May 25 2011
15.
May 25, 2011May 25 2011
16.
May 25, 2011May 25 2011
17.
May 25, 2011May 25 2011
40.
May 26, 2011May 26 2011
44.
May 26, 2011May 26 2011
18.
May 25, 2011May 25 2011
20.
May 25, 2011May 25 2011
27.
May 26, 2011May 26 2011
19.
May 25, 2011May 25 2011
23.
May 26, 2011May 26 2011
24.
May 26, 2011May 26 2011
30.
May 26, 2011May 26 2011
31.
May 26, 2011May 26 2011
32.
May 26, 2011May 26 2011
38.
May 26, 2011May 26 2011
39.
May 26, 2011May 26 2011
28.
May 26, 2011May 26 2011
29.
May 26, 2011May 26 2011
33.
May 26, 2011May 26 2011
34.
May 26, 2011May 26 2011
35.
May 26, 2011May 26 2011
36.
May 26, 2011May 26 2011
 37.
May 26, 2011May 26 2011
Re: SSFIV AE Uses Always-On DRM
41.
May 26, 2011May 26 2011
47.
May 26, 2011May 26 2011
49.
May 26, 2011May 26 2011
50.
May 27, 2011May 27 2011
42.
May 26, 2011May 26 2011
43.
May 26, 2011May 26 2011
45.
May 26, 2011May 26 2011
46.
May 26, 2011May 26 2011
48.
May 26, 2011May 26 2011