Obsidian Not Making Alpha Protocol 2, But it Would Be Better

NowGamer has a bit from the new print issue of Play magazine, where Obsidian CEO Feargus Urquhart comments on how a sequel to Alpha Protocol would improve upon the original, though he stresses they are not actually working on a follow-up to the espionage-themed RPG. "Perhaps it was not necessarily the job we did but there was something beyond the game – how it was represented or how it was sold or what people felt we promised them. Something went off-kilter there. So there’s another lesson to learn about communication," says Urquhart. "We’re not making Alpha Protocol 2 but I would make Alpha Protocol 2. To do a job like this, sometimes you have to be optimistic, you have to look to the future and say ‘We can do better.’ And I always believe that." Thanks VG247.
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Re: Obsidian Not Making Alpha Protocol 2, But it Would Be Better
May 22, 2011, 18:16
19.
Re: Obsidian Not Making Alpha Protocol 2, But it Would Be Better May 22, 2011, 18:16
May 22, 2011, 18:16
 
Dades wrote on May 21, 2011, 21:32:
Alpha Protocol was delayed multiple times so they could get more time to polish the game, it seems unfair to blame Sega when Obsidian spent years working on the game. Finally it was delayed a last time so that it could release outside of heavy competition but ultimately word of mouth and reviews took their toll on sales very quickly. The game has excellent writing but not much else going for it.

The game was delayed, yes. But unless the publisher ponies up the cash to do further refinement work (which SEGA didn't do) then no refinement gets done despite there being extra time. If you check the interviews this game was on a very tight schedule and it tried some very ambitious things - the degree of flexibility in mission structure (being able to jet between the three major mission hubs at any time) and the flexibility of choice/consequence was amazing. Entire characters and missions could appear/disappear depending on the choices you made. Heck how NPCs interacted with you was often influenced by the choices you made both in the missions you had to take before getting there but also by choices made in missions you *might* have taken at that point.

I can understand why people had issues with aspects of the game but it is a crying shame this didn't sell at least moderately well. It did a lot right and really tried to push RPG storytelling ahead.

I'd love to see Mass Effect 3 take a few lessions from how Alpha Protocol handled choice/consequence.
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May 22, 2011May 22 2011
  Re: Obsidian Not Making Alpha Protocol 2, But it Would Be Better