The Witcher 2: Assassins of Kings is the eagerly awaited sequel to the award-winning, million-selling RPG that captured the imaginations of discerning players everywhere. It introduced a truly unique protagonist, the professional slayer of monsters, Geralt of Rivia, and defined a new standard for thought-provoking, non-linear game narration, with mature themes, significant choices that weren’t automatically good or bad, and true decisions that led to meaningfully different consequences.
The Witcher 2 builds upon these distinctive strengths within an all-new storyline filled with complex characters, captivating political machinations and intriguing challenges. It also features a new, brutal combat system that uniquely combines tactical elements with dynamic action. The proprietary REDengine, designed and built in-house to support the specific demands imposed by the games’ complex, branching style of open-ended storytelling, also takes full advantage of the latest advances in graphical technology.
Jerykk wrote on Apr 28, 2011, 00:12:When I think of garbage combat on the PC I think of Gothic 2, I tried and tried and tried but felt it needed a controller.
Good thing you never played Gothic 1. blah blah blah
blah blah blah.
necrosis wrote on Apr 28, 2011, 11:07:
And despite being only a PC game apparently it only supports 16:9 monitors....![]()
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Jerykk wrote on Apr 28, 2011, 01:00:Wouldn't that make button mashing easier?
It's interrupting an attack/animation and then failing which makes button mashing not possible.
If you start an attack but can't interrupt it to dodge or block, that leaves you wide open to attacks from your enemies, especially if you miss or are surrounded. The big question is how well can enemies defend themselves once they get hit. Are they basically stunlocked until you kill them? That seems to be the case based on the videos I've seen. However, I don't know what difficulty setting the videos show or whether difficulty settings affect AI at all.
Wouldn't that make button mashing easier?
It's interrupting an attack/animation and then failing which makes button mashing not possible.
Jerykk wrote on Apr 28, 2011, 00:12:
However, one of the recent previews on RockPaperShotgun stated that you can't interrupt your own attacks, forcing you to follow through on what can often be lengthy animations. Hopefully that will reduce the effectiveness of button-mashing.
When I think of garbage combat on the PC I think of Gothic 2, I tried and tried and tried but felt it needed a controller.
Acleacius wrote on Apr 27, 2011, 19:50:"Boredom and drool". Going by your lack of English skills it seams that you missed the entire point of his monotone voice. It fits the kind of person he is and his outlook on the world.
I personally hate being force the play Geralt. It certainly helps with the boredom and drool voice work, not to be stuck with him as your PC.
Bhruic wrote on Apr 27, 2011, 18:15:Please go back to your console games.
Seriously? The combat in The Witcher 1 was about as consolized in style as you can get. It was basically combat with QTEs, except you only had to hit one button. Frankly, console combat would have been a step up from what we had.
Which doesn't mean the game wasn't decent for other reasons, but the combat was by far the weakest element of it.
Darks wrote on Apr 27, 2011, 20:41:
any mods for changing how the combat works?
Please go back to your console games.
SpectralMeat wrote on Apr 27, 2011, 15:55:I'll say the same thing I said about portal 2. Games can easily be "faked" on steam, usually as a joke. You just tell steam you are running a non-steam game called "witcher 2".
By the way is this game out already? Got some friends playing it right now, and no they are not pirates, they are game devs, so I doubt they would pirate the game.