Out of the Blue

I finished the single-player Portal 2 campaign, and I am very impressed at how it lived up to the expectations set by its predecessor, which I've long considered a "perfect" game, or close to it, and certainly one of my favorites of all time. I think that Portal 2 fits into both those categories as well: It's near perfect, and it also already ranks among my favorite-ever gaming experiences. I generally take my time when playing games, but this one I tore through voraciously, though according to Steam I have played for 13 hours (I would have guessed a little less). This is in part because I know I'll play the game over again, and probably in part because I got into a "how quickly can I solve this" mode during a blast through the original Portal prior to the sequel's release, which I completed in about 90 minutes; including close to 30 minutes navigating through Aperture Labs for the final encounter. Anyway, the pacing of the game was great, the new puzzle elements like the gels were integrated very smoothly, Stephen Merchant and J.K. Simmons are brilliant, and some of the puzzles turned out quite challenging in a satisfying sort of way. Very simply, I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction.

Successful Links: Thanks Ant and Mike Martinez and Acleacius.
Play: Psychosomnium.
Rescue Bear 2.
Mass Mayhem 3.
Links: Portal 2-Browsergame. Thanks Reddit.
The Gaga Saga and instant resolution. Thanks nin.
Have you ever printed a boarding pass? Thanks Boing Boing.
Science: Researchers use the ocean to recharge their batteries.
The birth of a sunspot cluster. Thanks Neatorama.
Images: It’s Really Messing Up Our MuLAN Party.
Media: Should unemployed Americans buy Apple gear? Must see.
Fry-Day and Star Wars Parody of Rebecca Black's "Friday".
Blow Your Nose!
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Re: Out of the Blue
Apr 21, 2011, 15:57
20.
Re: Out of the Blue Apr 21, 2011, 15:57
Apr 21, 2011, 15:57
 
Blue wrote on Apr 21, 2011, 14:31:
...
I think you are using it the way most people do, by the fourth definition, which does not describe my intent: "entirely without any flaws, defects, or shortcomings: a perfect apple; the perfect crime."

Except too many people use the fourth definition.

That a game should have zero bugs, zero flaws, and not be released until those conditions are met.

Said people are obviously not software developers.


Not related to your back-and-forth, but I figured worth mentioning since I just flipped through a whole bunch of those kinds of posts on a PC game's forum yesterday.

This comment was edited on Apr 21, 2011, 16:14.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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