While I'm certainly not up in arms about this whole thing, as no one's losing out on anything and it's great indie devs are getting love, it'd be hard to not say I'm disappointed a little with the outcome. Obviously, a lot of people share that sentiment. Yeah, I guess it's my fault for buying into the marketing ploy but the whole thing came off as feeling a little botched and wonky. I mean there are no less than four "countdowns" involved, including the first countdown to Glados@Home, projected time to start, the computation progress bar, and the potato power one. And what's up with that last one btw? I think ppl are expecting the game to be released when that hits zero, but didn't that come from ppl playing the shit out of these games, only what seems to be to their detriment in terms of an early release?
Anyway, far too many people are acting like Valve ran over their puppy due to an elaborate, and somewhat poorly executed marketing attempt. We'll all be playing the game in a few hours, so just chill out.