GameStop Acquiring Impulse

GameStop announces the acquisition of streaming technology company Spawn Labs and an agreement to acquire Impulse, the digital distribution service started by Stardock in 2008. According to GameStop CEO J. Paul Raines: "With these important acquisitions, we will continue to make appropriate investments related to our multichannel strategy. GameStop is uniquely positioned to be the leader in both the physical and digital gaming space." There's also a Stardock Community FAQ about Impulse Acquisition by GameStop on Impulse saying this should not affect users' accounts, they do not foresee any layoffs as a result of this, and this does not impact Stardock or its current development plans, as this is a completely separate business.
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27.
 
Re: GameStop Acquiring Impulse
Apr 1, 2011, 00:48
Cutter
 
27.
Re: GameStop Acquiring Impulse Apr 1, 2011, 00:48
Apr 1, 2011, 00:48
 Cutter
 
Dev wrote on Mar 31, 2011, 21:49:
Cutter wrote on Mar 31, 2011, 21:44:
Does it really matter for the discerning gamer? Hell, I've never used Impulse and I can't even recall the last time I've even been to a Gamestop, much less bought anything from them.
Just because YOU haven't, doesn't mean all discerning gamers have the same experience
I've purchased a few things from impulse/stardock, including Sins of a Solar Empire, Galciv, and some other non-exclusive items. And impulse mattered not just to its direct customers, but it was also competition in the marketplace.
And I've visited gamestop on very rare occasions maybe once every couple/few years(such as when I want to get a PC collector's edition and had a coupon or gift card for them, or when they run the rare good sales for used games)

OK and your ratio of Gamestop/Impulse games compared to Steam/retail in general is what exactly?
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