Recommended:
Processor: Intel Quad Core or equivalent AMD
Graphics Card: GeForce 260, 1GB memory / Radeon HD 4850 with 1GB memory
Memory: 3GB on Windows XP and 4GB for Windows Vista and Windows 7
Hard Disk: At least 16GB of free space
The requirements are low, but I think it could be expected. Finally, the game looks gorgeous, and as we know, the quality of the graphics need to go better components.
Minimum:
Processor: Intel Core 2 Duo 2.2 GHz or equivalent AMD
Video Card: Nvidia GeForce 8800 512 VR or similar ATI
Memory: 1 GB for Win XP / 2 GB for Win XP
Hard disk: 16GB
StingingVelvet wrote on Mar 29, 2011, 02:47:
Oh come now. The point was if you can argue Dragon Age 2's decisions don't really mean much then that certainly could be said about Divinity 2. Same with all the people who are mad at DA2 for being "too actiony" and then like this game or The Witcher, which are all about hack n' slash action. It just makes little sense to me, yet it seems so common.
In any case I'm not trying to defend DA2 here, that game has big flaws. I am just saying so does Divinity 2.
Verno wrote on Mar 28, 2011, 21:02:StingingVelvet wrote on Mar 28, 2011, 18:55:
It's just odd to see people who seem to pick apart more "popular" RPGs praise Divinity 2, which has a fuckload of things you can pick apart about it. I liked the game, don't get me wrong, but compared to games like The Witcher it's choices are token, and compared to other action RPGs it's combat is only so-so.
Picky is your code for doesnt share your opinion on something so *shrug*. It's a decent game, it's not the be all end all but it's a far cry better than a lot of "popular" RPGs these days.
StingingVelvet wrote on Mar 28, 2011, 18:55:
It's just odd to see people who seem to pick apart more "popular" RPGs praise Divinity 2, which has a fuckload of things you can pick apart about it. I liked the game, don't get me wrong, but compared to games like The Witcher it's choices are token, and compared to other action RPGs it's combat is only so-so.
Verno wrote on Mar 28, 2011, 15:44:Yeah, I don't really get why so many RPG fans hold up Divinity 2 as some kind of modern example of doing it right.
Flexible combat system with a nice marriage of physics with real-time elements but deep enough to be interesting. It has great quests with multiple solutions that don't involve being blatantly Bioware style good or evil. It has many flaws and I rarely hear anyone supposedly holding it up as a paragon of RPG goodness but more importantly it has ambition. Something DA2 lacks in spades by the way.
I'd label it merely a good game but it has hits most of the right notes and manages to combine a lot of elements from "old school" RPGs with more modern equivalents. Given an actual budget and some decent VA they could really do something special. I didn't play the original, I was playing other games back then and it never made it off the backburner.
Yeah, I don't really get why so many RPG fans hold up Divinity 2 as some kind of modern example of doing it right.
Jerykk wrote on Mar 28, 2011, 12:22:I'd recommend checking out Divinity II: The Dragon Knight Saga if you want a cross between The Witcher and Dragon Age.
Divinity 2 doesn't really have anything in common with The Witcher or Dragon Age. At least, not in terms of combat. In Divinity 2, you jump around like a ninja to avoid enemy projectiles. Kiting is par for the course. The writing isn't as good as the Witcher or Dragon Age either.
I'd recommend checking out Divinity II: The Dragon Knight Saga if you want a cross between The Witcher and Dragon Age.
Jerykk wrote on Mar 27, 2011, 22:49:
I didn't find any part of The Witcher repetitive, especially when compared to DA2. In DA2, I'm almost tempted to avoid doing the sidequests because I know they'll all end up with me being forced to kill 100 enemies that spawn out of thin air. Bioware really needs to work on the non-combat portions of their RPGs. I'd love to see diplomacy and stealth be equally viable ways to play through them, for example. I'd also love to see NPCs who actually acknowledge your existence. In every Bioware RPG I've played, NPCs are completely oblivious to what's happening around them. In DA2, I routinely bring fights into areas with guards and civilians and they just stand there and watch. People don't seem to care when I break into their house and steal their stuff either. Bethesda may not have the best writers but they at least make NPCs that react to you.
Carl Sagan wrote:
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
Bioware really needs to work on the non-combat portions of their RPGs. I'd love to see diplomacy and stealth be equally viable ways to play through them, for example. I'd also love to see NPCs who actually acknowledge your existence. In every Bioware RPG I've played, NPCs are completely oblivious to what's happening around them. In DA2, I routinely bring fights into areas with guards and civilians and they just stand there and watch. People don't seem to care when I break into their house and steal their stuff either. Bethesda may not have the best writers but they at least make NPCs that react to you.
Frijoles wrote on Mar 27, 2011, 21:27:
So for anyone who has finished, I played twice and each time I'd get burned out at the Druids. After you see green tits, there's just not much more to life I guess. I think my problem is I ran out of easy quests to do.
So how far was I in to the game? I have a feeling I wasn't very far.