Elessar wrote on Mar 16, 2011, 11:24:
These comments are so generic and single-minded it's not even funny. It's like saying: Battlefield is CoD with vehicles, cause they both have guns.
Most games are derivatives of others. Simply because they have similar MMORPG elements like classes, talents, abilities (core RPG elements, mind you) doesn't mean they can't be entirely different from another game. Not to mention the stories, lore, settings will all be completely different. I could go on, but I shouldn't have to.
You are right that most games are derivatives of others, and certainly TOR distinguishes itself with its setting, player choices, and storytelling.
The problem I have with TOR, is that it still copies the MMO 1.0 gameplay model popularized by WOW. Just look at the gameplay innovations in FPS games. Sure we still shoot thing like in DOOM, but now we have games like Portal, Battlefield, and TF2. Meanwhile in TOR, you will still be killing 20 of X, standing there running through spell rotations as a DPS, managing aggro as a tank, watching health bars go up and down as a healer. It's old, it's boring, and frankly, I'm sick of that shit.
And the other thing TOR copies from WOW, is the end game grind. The end game is the most important and time consuming part of a MMO, and in TOR it's still about the gear treadmill. It doesn't matter if there's a great story when you play the same shit over and over again. TOR's innovations do not make the end game better, and it will undoubtedly have significantly less content than WOW.
TOR has not changed the style of gameplay or the mentality of the endgame. For the vast majority of gametime, it will play just like WOW, which is why I say fuck that.
This comment was edited on Mar 16, 2011, 22:12.