Gold - Homefront

THQ announces that Homefront is gold, and Kaos Studios' now-complete first-person shooter is on track to meet its promised release dates of March 15 in North America and Europe, March 17 in Australia, and March 18 in the U.K. Word is: "In advance of release, THQ is preparing hundreds of dedicated servers in multiple locations across the globe to support Homefront's epic multiplayer mode." Here's a bit on the game:
2027. A once proud America has fallen, her infrastructure shattered and military in disarray. Crippled by a devastating EMP strike the USA is powerless to resist the ever expanding occupation of a savage, nuclear armed Greater Korean Republic.

Abandoned by her former allies, the United States is a bleak landscape of walled towns and abandoned suburbs. This is a police state where high school stadiums have become detention centers, and shopping malls shelter armored attack vehicles. A once-free people are now prisoners... or collaborators... or revolutionaries.
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Re: Gold - Homefront
Mar 4, 2011, 15:56
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Re: Gold - Homefront Mar 4, 2011, 15:56
Mar 4, 2011, 15:56
 
I thought you were commenting on the multiplayer, yeah the single player has that NPC "squad" thing going on, very seldom does it work very well. I think DICE did a decent job with the single player campaign for Bad Company 2.

Rock Paper Shotgun has a preview of the first few single player levels.

But the first three levels we’ve had access to ensure that you are always in last place. At points this becomes so pettily enforced that you start to feel like the hated kid in class, the one who gets pushed and barged out of the way, even by the nicer kids. If there’s a trapdoor to jump down, a passage to explore, or even doorway to walk through, your two NPC buddies will literally shove you aside to make sure they get through first. If there’s something cool to do, like throw a filing cabinet out of the way, then you just stand there and watch. Want to open a door? Learn your station, scumbag. And tragically, the same counts for cover.

The game has no cover system – it’s the old fashioned “hiding behind stuff”. But inevitably anywhere useful to crouch will be occupied by one of your companions. And unlike most other games of its ilk, they don’t find somewhere else if you try to take the same position. Instead they get territorial and push you back into the line of fire. Not that they’re taking advantage of their stolen tactical advantage. In this preview version at least, they will happily stand with their gun barrel touching an enemy’s head and not fire. The enemies are compliant, because they’re only interested in killing you and not your immortal chums.
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