Bungie's MMOG Confirmed

Confirming a rumor that surfaced a couple of weeks ago, Bungie lead network engineer David Aldridge called Bungie's next project a "massively multiplayer action game" during a Game Developers Conference panel discussion today, reports IGN. There are no further details at this point other than the game is not titled "WoW in Space." Thanks VG247.
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12.
 
Re: Bungie's MMOG Confirmed
Mar 5, 2011, 13:38
12.
Re: Bungie's MMOG Confirmed Mar 5, 2011, 13:38
Mar 5, 2011, 13:38
 
Cutter wrote on Mar 3, 2011, 23:27:
I can't ever see a MMOFPS succeeding - with a monthly fee - because people get bored too quickly to justify that expense. Unless it's maybe like $5 a month, but too many games and services all ask for a standard rate - which is probably why so many of them utterly fail. I still don't understand why they don't scale it from F2P, $5, $10, and $15 per month. Most F2P doesn't include near enough to make it worth while and what they charge for stuff in their stores is ridiculously overpriced so it generally comes down to paying the full monthly or not playing at all. Now if they were to scale it in tiers you'd see a lot more people willing to drop $5 and/or $10 on a few games at the same time.

Anyway, hopefully they've finally realized that Pimps at Sea is long overdue!

If you've been following the news, most MMOs are converting to a 'free-to-play' model...the monthly sub is going the way of the dodo. That's not because it's a better deal for gamers, it's because people will spend 3-4 times as much for pretty much the same content if that content is sold piecemeal.

I don't think it's safe to assume if a game is labled as 'massively multiplayer' (a term that's almost completely lost any real meaning) game that there will must be some kind of recurring subscription. The number of players in a modern multiplayer game is now more bottlenecked by the actual rendering of those avatars on a client than bandwitdth, networking issues, or server hardware.

Besides, Halo has always been an online MP FPS with a monthly fee...it was just a fee going to Microsoft for XBox Live access.

This comment was edited on Mar 5, 2011, 13:46.
11.
 
Re: Bungie's MMOG Confirmed
Mar 4, 2011, 10:06
11.
Re: Bungie's MMOG Confirmed Mar 4, 2011, 10:06
Mar 4, 2011, 10:06
 
I never really got into Halo, because I was into the Battlefield series when 1942 first came out. When Halo came out, the gameplay felt like a step backwards from Battlefield for me.

EDIT: Just realized that Halo came out in 2001. Hmmm, I was in some other game playing the hell out of it. Maybe Ghost Recon or Aliens Versus Predator. I don't know..... Hmm......

Oh yeah, I never owned the original Xbox, and it was ported to the PC in late of 2005. That's why... ahhhhhhhh....
Carl Sagan wrote:
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
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10.
 
Re: Bungie's MMOG Confirmed
Mar 4, 2011, 10:02
10.
Re: Bungie's MMOG Confirmed Mar 4, 2011, 10:02
Mar 4, 2011, 10:02
 
InBlack wrote on Mar 4, 2011, 09:20:
[...] I vaguely remember[...]

That is hardly a surprise. Halo 2 was released in 2004 on consoles and came to the PC in 2007.
Unfortunately for Bungie it looked like a game from 2002 and since it was pretty boring there wasn't any reason to buy it.

Halo 1 was okay. Playing as Blue and camping Red's Spawn on Blood Gulch while sniping everyone with the pistol was fun for half an hour though not much longer because everyone was too stupid to figure out what the hell was going on.

I got way more enjoyment out of Red Vs Blue than the generic Halo.
And the handling of the vehicles was horrible, especially the Warthog. :\
Now we donce.
9.
 
Re: Bungie's MMOG Confirmed
Mar 4, 2011, 09:20
9.
Re: Bungie's MMOG Confirmed Mar 4, 2011, 09:20
Mar 4, 2011, 09:20
 
The fist game was fun fun fun. Obviously Im talking about the PC version. I never tried it on Xbox. Both the single-player and multiplayer were great. Sure nothing new or original, but it had that epic hollywood SCi-Fi movie feel, great visuals and entertaining gameplay.

I had no problems with it being a console port, since it wasnt too poorly done (other then being very badly optimized for the PC).

My biggest gripe with HALO was that that the sequels never made it to the PC. Or did they, I vaguely remember that Halo2 was a Vista exclusive PC game at about the time Halo3 was due??!!

In any case I wish them luck with their MMOFPS (Im hoping thats what theyre getting into=.
I have a nifty blue line!
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8.
 
Re: Bungie's MMOG Confirmed
Mar 4, 2011, 08:05
8.
Re: Bungie's MMOG Confirmed Mar 4, 2011, 08:05
Mar 4, 2011, 08:05
 
So will it be washed out looking with generic weapons and gameplay

Halo's weapons weren't totally generic, I mean there was the needler and, well, ok fine that was it. But I stand by the Warthog being the single most fun vehicle in any game. That was the whole reason I was playing Halo PC when everyone else was in UT2K4. The Halo vehicles were infinitely more entertaining. Plus, with all the good players in UT2K4 it was easy to absolutely dominate almost any server, haha. I'm pretty sure I still have scoreboard screenshots saved somewhere.
7.
 
Re: Bungie's MMOG Confirmed
Mar 4, 2011, 07:55
7.
Re: Bungie's MMOG Confirmed Mar 4, 2011, 07:55
Mar 4, 2011, 07:55
 
bhcompy wrote on Mar 3, 2011, 23:30:
So will it be washed out looking with generic weapons and gameplay?

Don't forget the ridiculous and utterly incomprehensible fiction and horrendous sound design!
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6.
 
Re: Bungie's MMOG Confirmed
Mar 3, 2011, 23:30
6.
Re: Bungie's MMOG Confirmed Mar 3, 2011, 23:30
Mar 3, 2011, 23:30
 
So will it be washed out looking with generic weapons and gameplay?
5.
 
Re: Bungie's MMOG Confirmed
Mar 3, 2011, 23:28
5.
Re: Bungie's MMOG Confirmed Mar 3, 2011, 23:28
Mar 3, 2011, 23:28
 
I'll just play Firefall instead, I think.
4.
 
Re: Bungie's MMOG Confirmed
Mar 3, 2011, 23:27
4.
Re: Bungie's MMOG Confirmed Mar 3, 2011, 23:27
Mar 3, 2011, 23:27
 
I can't ever see a MMOFPS succeeding - with a monthly fee - because people get bored too quickly to justify that expense. Unless it's maybe like $5 a month, but too many games and services all ask for a standard rate - which is probably why so many of them utterly fail. I still don't understand why they don't scale it from F2P, $5, $10, and $15 per month. Most F2P doesn't include near enough to make it worth while and what they charge for stuff in their stores is ridiculously overpriced so it generally comes down to paying the full monthly or not playing at all. Now if they were to scale it in tiers you'd see a lot more people willing to drop $5 and/or $10 on a few games at the same time.

Anyway, hopefully they've finally realized that Pimps at Sea is long overdue!
"Van Gogh painted alone and in despair and in madness and sold one picture in his entire life. Millions struggled alone, unrecognized, and struggled as heroically as any famous hero. Was it worthless? I knew it wasn't."
3.
 
Re: Bungie's MMOG Confirmed
Mar 3, 2011, 23:05
3.
Re: Bungie's MMOG Confirmed Mar 3, 2011, 23:05
Mar 3, 2011, 23:05
 
a moderately modernized planetside would be better than plenty of games shipping today. and planetside kind of sucked. bungie probably doesn't need to do much to succeed here.

imagine what they will produce if they actually EXCEL like they usually do
2.
 
Re: Bungie's MMOG Confirmed
Mar 3, 2011, 22:46
2.
Re: Bungie's MMOG Confirmed Mar 3, 2011, 22:46
Mar 3, 2011, 22:46
 
"massively multiplayer action game"

So... MMAG then?
1.
 
Re: Bungie's MMOG Confirmed
Mar 3, 2011, 22:13
1.
Re: Bungie's MMOG Confirmed Mar 3, 2011, 22:13
Mar 3, 2011, 22:13
 
Maybe titled "Halo in WoW"?
Carl Sagan wrote:
Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people.
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