Cutter wrote on Mar 3, 2011, 23:27:
I can't ever see a MMOFPS succeeding - with a monthly fee - because people get bored too quickly to justify that expense. Unless it's maybe like $5 a month, but too many games and services all ask for a standard rate - which is probably why so many of them utterly fail. I still don't understand why they don't scale it from F2P, $5, $10, and $15 per month. Most F2P doesn't include near enough to make it worth while and what they charge for stuff in their stores is ridiculously overpriced so it generally comes down to paying the full monthly or not playing at all. Now if they were to scale it in tiers you'd see a lot more people willing to drop $5 and/or $10 on a few games at the same time.
Anyway, hopefully they've finally realized that Pimps at Sea is long overdue!
If you've been following the news, most MMOs are converting to a 'free-to-play' model...the monthly sub is going the way of the dodo. That's not because it's a better deal for gamers, it's because people will spend 3-4 times as much for pretty much the same content if that content is sold piecemeal.
I don't think it's safe to assume if a game is labled as 'massively multiplayer' (a term that's almost completely lost any real meaning) game that there will must be some kind of recurring subscription. The number of players in a modern multiplayer game is now more bottlenecked by the actual rendering of those avatars on a client than bandwitdth, networking issues, or server hardware.
Besides, Halo has always been an online MP FPS with a monthly fee...it was just a fee going to Microsoft for XBox Live access.
This comment was edited on Mar 5, 2011, 13:46.