Homefront Preorders Soar, Studio May Move Anyway

Eurogamer follows up on a semi-recent report on Develop that shared fears at THQ-owned Kaos Studios that the Kaos staff will be forced to move from New York after Homefront ships to help staff THQ's planned Montreal studio. They discussed this with THQ's Danny Bilson, who did not rule it out, explaining it depends on how the game sells. "A lot of it has to do with how successful it is and how strong that core team comes out on the other side," he told them. "I love those guys. I've worked very closely with them on this game for years. There's nothing disrespectful going on at all. We're trying to do what's best for everyone." Providing reason for optimism, he does tell them Homefront is the most preordered game in THQ history, saying the first-person shooter has 200,000 preorders in the U.S. alone.
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Re: Homefront Preorders Soar, Studio May Move Anyway
Mar 3, 2011, 13:17
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Re: Homefront Preorders Soar, Studio May Move Anyway Mar 3, 2011, 13:17
Mar 3, 2011, 13:17
 
Verno wrote on Mar 3, 2011, 11:06:
Anyone have the skinny on this game? Did it have any closed beta stuff for MP or whatnot? I'm curious about it but not curious enough to go digging around.

It's a mishmash between COD and KAOS's last game Frontline Fuel of Wars, the PC version was handed off to Digital Extremes.

It's your standard fare run and gun shooter with perks and soldier customizations by way of being able to select what weapon you want to hold and vehicle you can spawn.

Instead of killstreaks you earn Battlepoints for doing stuff like killing enemies and capturing/defending points which only expire at the end of the round. You use these points to purchase vehicles, drones and offensive weapons to take down enemy vehicles plus the usual air-strike, uav scan.

The kit customization has to be done either between rounds or out of game - like COD, for example if you have a sniper load-out equipped with an air drone and maybe a tank purchase ability you can't easily change the tank to an Apache or APC, there's something like five soldier load-outs that you can customize. You can switch among them when you die and respawn.

There's a squad system but nowhere as useful as what's in Battlefield games, it's almost hidden in the UI.

The graphics are a bit so-so, don't expect to be blown away. Not much in the way of physics interaction of stuff, garbage bags are like immovable boulders for example. No destruction to speak of. Player movement and vehicles feel like your generic Unreal Engine powered game, you can go prone, there's no lean feature.

Sounds are a bit weak when you compare to other FPS games, they give you that feeling like they're place-holders for the real sound effects, but they're not.

It's nothing outstanding, other games do most everything better - despite the laundry list of positive PC features the proof is in the finished product, THQ is great at making flashy trailers to market their games while not really showing you jack-all for how the game actually plays. 200,000 preorders is a joke since that's for all three platforms, you would expect that much on xbox alone.

I have a feeling Digital Extremes will release a patch for the game after release to fix broken features and then be re-tasked to something else leaving Homefront to spiral down into the bargain bin of doom.

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