Free GameSpy APIs

GameSpy Technology announces that beginning tomorrow they will be offering game developers free access to their cross-platform game services. Word is: "On Friday, GameSpy Technology’s APIs will be available via an easy online self-service process, allowing all developers to access the APIs and begin adding online functionality to their games right away. The cross-platform SDKs include open APIs for rich player data tracking to gauge game performance and audience engagement, user-generated cloud storage content tools to enable actively-engaged communities to collaborate and extend the gameplay experience, social network integration, in-game or web-based commerce and competitive matchmaking services. GameSpy Technology’s services have been tested and proven at multiple levels of scale, from small indie games all the way up to multi-million selling online console titles."
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10.
 
Re: Free GameSpy APIs
Feb 25, 2011, 11:55
Ant
 
10.
Re: Free GameSpy APIs Feb 25, 2011, 11:55
Feb 25, 2011, 11:55
 Ant
 
I still have GameSpy Arcade v2.0.5. It still works and sees servers. Who still has and/or uses it?
Ant's Quality Foraged Links (http://aqfl.net) & The Ant Farm (http://antfarm.ma.cx / http://antfarm.home.dhs.org).
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9.
 
Re: Free GameSpy APIs
Feb 25, 2011, 10:32
9.
Re: Free GameSpy APIs Feb 25, 2011, 10:32
Feb 25, 2011, 10:32
 
I got a reply to my question.

Here's the deal: There will always be a free option for indies. Later on in the spring, we'll introduce some additional service tiers that require a fee. This will primarily be pegged around usage, so, if your game starts doing crazy traffic, you'll step up to a new pricing tier to suppor that — in much the same way that, say, Amazon AWS bills for service consumption. You'll know what to expect, and there won't be any surprises.

Right now, we've set the "free" level of consumption at 10,000 Monthly Active Users – which, from our observations feels like a pretty healthy amount for an indie game. The "extended beta period" simply means that, should your game more than 10,000 unique users before we introduce any new pricing, we won't bill you for it. It will be free.

Could this all change? Sure. You just saw Epic, for example, revise its UDK licensing royalty limits to be *more* generous to indie developers. After we've had some time to analyze usage trends and figure out what works best for the indie community, we may make some revisions. But that's the plan as it stands today.
8.
 
Re: Free GameSpy APIs
Feb 25, 2011, 09:50
8.
Re: Free GameSpy APIs Feb 25, 2011, 09:50
Feb 25, 2011, 09:50
 
STD's are free but I wouldnt want them either.

Also lol that it is just during an "extended beta period"
7.
 
Re: Free GameSpy APIs
Feb 25, 2011, 05:53
7.
Re: Free GameSpy APIs Feb 25, 2011, 05:53
Feb 25, 2011, 05:53
 
Brumbek wrote on Feb 24, 2011, 21:46:
GameSpy is outdated and annoying (see Borderlands for a good example). May it die soon and forever be replaced with the vastly super SteamWorks. And may GFWL die even sooner (see every GFWL game ever created).

Gamespy is vastly superior to either of those other two you mention as it is the only one (AFAIK) without invasive DRM.
6.
 
Re: Free GameSpy APIs
Feb 25, 2011, 00:07
6.
Re: Free GameSpy APIs Feb 25, 2011, 00:07
Feb 25, 2011, 00:07
 
Suddenly_Dead wrote on Feb 24, 2011, 23:15:
Battlefield 2 used Gamespy, and while it had a pretty shit server browser, the rest of it was fine. Not sure how much Gamespy had to do with the server browser's quality either.
Gamespy offers two core services as part of its package: the backend servers, and the API to plug into it. The API kit includes a barebones server browser that developers can customize to their needs - or forgo altogether. I'm not sure whether BF2 used Gamespy's server browser code or not.
5.
 
Re: Free GameSpy APIs
Feb 24, 2011, 23:20
5.
Re: Free GameSpy APIs Feb 24, 2011, 23:20
Feb 24, 2011, 23:20
 
I thought I used Kali ?? before i ever used gamespy (which was fine)
4.
 
Re: Free GameSpy APIs
Feb 24, 2011, 23:15
4.
Re: Free GameSpy APIs Feb 24, 2011, 23:15
Feb 24, 2011, 23:15
 
Brumbek wrote on Feb 24, 2011, 21:46:
GameSpy is outdated and annoying (see Borderlands for a good example). May it die soon and forever be replaced with the vastly super SteamWorks. And may GFWL die even sooner (see every GFWL game ever created).
A lot of problems I've seen with Gamespy games can be chalked up to the developers. Correct me if I'm wrong (haven't played the game), but most of Borderlands issues sound like they're with networking and not matchmaking, which is developer-controllable.

Battlefield 2 used Gamespy, and while it had a pretty shit server browser, the rest of it was fine. Not sure how much Gamespy had to do with the server browser's quality either.

I totally like the Steamworks user experience more, but it's less open to unestablished indies and smaller titles, and not as cross-platform.
3.
 
Re: Free GameSpy APIs
Feb 24, 2011, 22:01
3.
Re: Free GameSpy APIs Feb 24, 2011, 22:01
Feb 24, 2011, 22:01
 
What I find a shame is that Gamespy was the first game browser out there....hell I remember using it with Quake..way....WAAAAAAAYY back!

But Steam walked it's dog!
2.
 
Re: Free GameSpy APIs
Feb 24, 2011, 21:46
2.
Re: Free GameSpy APIs Feb 24, 2011, 21:46
Feb 24, 2011, 21:46
 
GameSpy is outdated and annoying (see Borderlands for a good example). May it die soon and forever be replaced with the vastly super SteamWorks. And may GFWL die even sooner (see every GFWL game ever created).
1.
 
Re: Free GameSpy APIs
Feb 24, 2011, 19:28
1.
Re: Free GameSpy APIs Feb 24, 2011, 19:28
Feb 24, 2011, 19:28
 
They're trying to keep up with Steam, this move makes sense.

Edit: This actually interests me too, since Steamworks isn't open to super small projects. It sounds like what I need, so long as there's no catch. However, from their blog:

Free Tech for Indies
When we say “free” we mean … “free.” As in “free beer.” During an extended beta period, indie developers can access and use all of our cross-platform services without paying a dime.

Sounds pretty catch-y to me.

This comment was edited on Feb 24, 2011, 20:05.
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