Wildone wrote on Feb 11, 2011, 22:56:
X Wing Alliance SUCKED, thats why it bombed in sales. Iwar2 was technically awesome but they dropped the ball on some aspects of it. I was a fan of both those franchises and was dissapointed with both. They where just not done to their full potential, doesn't mean people like me would'nt jump at the chance of a well done next gen space combat sim.
I agree with the "start small and let the community contribute" approach, ALA Minecraft.Miner Wars is a space shooter that seems to be taking exactly that approach.
sauron wrote on Feb 9, 2011, 12:40:
That's how I played it - pad plus keyboard. You could probably do the nonessentials via radial menu on a console - kind of a kludge but it would work ok.
Verno wrote on Feb 9, 2011, 10:03:
I sincerely doubt you played with a gamepad alone, you probably had a gamepad and a keyboard.
InBlack wrote on Feb 9, 2011, 09:53:
I pretty much did play Freespace2 that way recently, (I destroyed my joystick and was forced to) and I have no idea what you are talking about. I mapped most of the keys to my logitech controller which (AFAIK) has the same layout and number of buttons as the Sony one. Also the rumble as I was getting hit was quite satisfiying...:)
Notice I said most, not all. Erm yes the hyperspace button, and the comm buttons I left alone. But these kind of things can be done via a radial menu and would probaly work quite well that way, so the dumbing down would be minimal.
Regardless of what many here think, compared to a real aeroplane sim Freespace is very very simple. And lets be honest here, is the number of buttons really what made this game great in the first place??![]()
Verno wrote on Feb 9, 2011, 08:49:
Freespace couldn't be done on the consoles without severely dumbing it down. Anyone who doesn't believe that to be true needs to examine the control key overlay included with the game.
Prez wrote on Feb 9, 2011, 00:51:
I'd play Freespace 3, I-War 3, X-Wing Alliance 2, Freelancer 2, Wing Commander 6, Tachyon 2, or any new fighter-based space combat game that came out and just didn't flat-out suck the horn off a rhino. I'd use a mouse, keyboard, joystick, 360 controller, Atari 2600 controller, mind control, or whatever else it required.
Just gimme something to fly dammit!
Nuhauser wrote on Feb 8, 2011, 23:08:
Said what? I tried using it with Iwar2 on WinXP in 2001 and spent a couple of weeks doing research trying to get it working to no avail.
Mashiki Amiketo wrote on Feb 9, 2011, 00:37:*clack*clack*clack*clack*clack* <--- sound of me jogging the mouse in every direction in order to chase down those pesky TIE-fighters.Wildone wrote on Feb 9, 2011, 00:02:That makes plenty of sense. Yep none at all.
Freelancer was gay. Do you see fighter pilots flying around with a mouse and keyboard? Nope.
So anyone else want to raise their hands, and list the number of mice(that would be the ones with a ball in them to you kids) that they killed playing x-wing and tie fighter? I'll guess around 8 for me.