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Roper on Flagship

Bill Roper interview on Gamasutra talks with the former Blizzard, Flagship, and Cryptic Studios developer about what he's up to these days and his plans for the future. They highlight the juicier portions of the conversation in a separate article called Bill Roper On How Flagship, Hellgate Spiraled Out Of Control on the failure of Hellgate: London, and how it dragged Flagship Studios under with it. He describes a project where the scope outgrew the studio's ability to succeed, noting the difference between how a startup was able to deal with issues compared with an established company like Blizzard. "The biggest failure with Hellgate is we just tried to do too much," Roper explained. "We were a single-player game, or you could go online and play for free. And there was also this hybrid subscription model that you could get into, and the game was coming out on the new Windows platform, and we were part of the Games for Windows program." He contrasts how this worked at Flagship to how it would have worked at Blizzard. "A couple benefits we had there [at Blizzard,] we really didn't have at Flagship -- I mean, even Blizzard now, but at Blizzard 10 years ago -- one, there was always support from Blizzard from the top-down, from the publishing-down. We'd go in there and say, 'We need to take six more months. This is why. This is the benefit you will see from it,'" recalled Roper. "And you always had to justify it," he told them. "There was always the support [at Blizzard] to say, 'You know what? If that's what you need to make this game great, then that's what we'll get for you. We'll figure it out'."

9. Re: Roper on Flagship Feb 8, 2011, 05:28 AnointedSword
Wow, at least he took some of the blame? I remember being on the forums trying to defend them the first few days. Then I started to see the ping guys and Flagship guys blame everyones computer over their code. That really got me flipping mad. Here is a company I assumed was honest and now they want to blame everyone and their boxes? I am sorry, you need to take responsibility. If they would have did that, I would have understood it somewhat. I will not trust Bill or anyone else that was from that company. They were liars then and they did not do the right thing. Period.

The game failed because most could not run the game. It also failed because a zone system does not work. For example, my friend is on server 1, I am on 2, now we have to meet at 3. No, people want an environment that stays after they logout. Honestly, I am not sure if Diablo3 will have the lasting power like D2 had. It is a different time now. We do not want the same content over and over. We want new content, new skills, etc...I believe the MMORPG spoiled some of us to the point where sub-par will not do.

This comment was edited on Feb 8, 2011, 05:35.
If you were right, I would be agreeing with you.
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  1. Feb 7, 21:20 Re: Roper on Flagship nin
  2. Feb 7, 21:27  Re: Roper on Flagship Cutter
  3. Feb 7, 22:07   Re: Roper on Flagship Talisorn
  5. Feb 7, 22:42    Re: Roper on Flagship Beamer
  6. Feb 7, 23:06     Re: Roper on Flagship StingingVelvet
  12. Feb 8, 07:58    Re: Roper on Flagship peteham
  4. Feb 7, 22:13  Re: Roper on Flagship space captain
  7. Feb 7, 23:25 Re: Roper on Flagship Zadig
  8. Feb 8, 02:22  Re: Roper on Flagship Luke
>> 9. Feb 8, 05:28 Re: Roper on Flagship AnointedSword
  10. Feb 8, 07:19 Re: Roper on Flagship Dades
  11. Feb 8, 07:36 Re: Roper on Flagship warmbluelasers


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