Jerykk wrote on Feb 3, 2011, 02:18:
People have different standards. To me, running "maxed" means running at 1920x1080, max detail settings, 8XAA, 16XAF, all at a constant 60+ FPS. There are no rigs out there that can run Crysis and meet those requirements.
I assume many people consider maxed to be a playable framerate with all the settings on they care about, which you're right is not maxed really. I have a pretty beefy computer but I only get 45fps or so in Crysis with most stuff on max but some on high, and that's without v-synch.
But you're right, Metro 2033 is even more demanding than Crysis.
That's pretty much the only game I saw much of a difference with when I got my GTX 480. Went from barely playable on medium to pretty smooth on high. The ultra setting or whatever is impossible though.
It depends entirely on how you played the game. If you played Crysis as a pure shooter, the AI was decent. If you played it as a stealth game and relied on cloaking and silenced weapons, the AI was retarded, especially compared to the AI in pure stealth games.
I played it through run n' gun style on normal and then I played to the aliens on delta as a sneaky stealth dude. I thought the AI was good in both.
I actually just loaded up Warhead tonight and played the first level as a test... AI seemed good to me. When I quickly uncloaked and head-shot a guy, then cloaked again, the enemies sort of looked around for me all confused. When I didn't re-cloak they started shooting at me, but only because they turned to see their dead friend and I was right there.
They do start shooting at you if you shoot an unslienced weapon anywhere near them, even in the bushes or when cloaked, but if you pay attention they do not shoot RIGHT at you, they sort of spray and pray the general area you are in, which makes perfect sense.
Anyway, I agree with the general praise of the AI in Crysis that most reviewers gave.