Destructoid - Oh no, sixty dollars for eight hours? Just ... shut up. Thanks MG Admin.
I'm talking about the, "I'm not spending $60 for eight hours" crowd. Apparently, a game that lasts eight hours is now a failure, and not worth paying full price for, no matter how good it is. This new emphasis on length over quality smacks of middle school essay requirements, where your word count was more crucial than your writing ability.
In this case I don't really see the loss
Beamer wrote on Feb 1, 2011, 12:18:
and I'd like you to give me examples of games where the DLC is already on the disc, because aside from Resident Evil 4's multiplayer (which isn't even wholly accurate) every accusation of this has proven false.
Is there some kind of magic rule that DLC must be done after release, even if it's something small and done by a separate team in the final months of the game being made?