Beamer wrote on Jan 27, 2011, 09:27:
I've totally ignored it because the name is ridiculously generic. It makes it sound like the most bland game possible. It's like naming a FPS "Health" or a sports game "Ball." It's hard not to see the name in the Blues headlines and not assume that insane lack of creativity didn't spread throughout the entire game.
Sepharo wrote on Jan 27, 2011, 01:06:
Just had my first BSoD in years while picking the color of my robe before I even got to play.
Now I don't even feel like trying. So apathetic.
Prez wrote on Jan 26, 2011, 22:07:mag wrote on Jan 26, 2011, 21:57:Prez wrote on Jan 26, 2011, 19:43:
Bought 3 copies for my home LAN. I've been dying for a game like this.
How does that work on Steam? Do you need a different Steam account for every local copy? That must be... frustrating.
Well, I have 5 comps all with their own Steam accounts networked that my kids and wife use. Normally it would be aggravating to have to buy 3 separate copies, but given that the game is a measly 10 bucks, it still ends up being cheaper than a single copy of most games.
mag wrote on Jan 26, 2011, 21:57:Prez wrote on Jan 26, 2011, 19:43:
Bought 3 copies for my home LAN. I've been dying for a game like this.
How does that work on Steam? Do you need a different Steam account for every local copy? That must be... frustrating.
Prez wrote on Jan 26, 2011, 19:43:
Bought 3 copies for my home LAN. I've been dying for a game like this.
Ventura wrote on Jan 26, 2011, 18:21:
So hey, to those who have played this...
Once it's been fixed up, should I definitely buy it? The general consensus seems to be that, while it does have problems, it's also crazy fun when it works.
That about it?
Multiple move orders with delays will now properly stop during the delay.
Steam usernames longer than 15 characters will now be shortened instead of crashing.
The errorReport in the application directory now also contains a version numbers.
Server lists can now be properly scrolled.
Fixed a bug when displaying an already disposed server in server listing which caused a crash.
Path names are now region safe.
Chapter 6 Scene 4 (Grimnir mind duel) now spawns the correct amount of spawns.
Removed VAC option, all online games now use VAC.
Improved cutscene-skip in Chapter 2 Scene 2.
Improved cutscene-skip in Chapter 3 Scene 3.
Checkpoint added in Chapter 6 Scene 5 (Grimnir boss fight).
Added keyboard binding for cast self (default middle mouse button)
Statuseffect desync crash fixed.
Animation time desync crash fixed.
Features added
Cancel button added to gamepad configuration popup.
Icon added for break free action.
Icon added for boost action.
Icon added for magic action.
nin wrote on Jan 26, 2011, 14:33:
So how long is the game? I'm close to pulling the trigger. The demo seemed kinda fun, and for $10, it's hard to lose.
ASeven wrote on Jan 26, 2011, 12:48:
I do agree with the arstechnica article though. Mainstream or indie, we must regard games in the same light when it comes to buggy products. Magicka either had an incompetent group of testers, the developers didn't care or both. This game could have used thorough beta testing and a couple more months to iron the bugs out.
Even if the game is $10, or even $1, a broken buggy game in the end is a broken buggy game. Thankfully this game has so much potential that people are easier to forgive, I guess.