Here's the official announcement of the just revealed plan to release Duke Nukem Forever on May 3, 2011 in North America, and May 6, 2011 in Europe. This includes word on how to qualify for the demo: "Players looking to get access to the Duke Nukem Forever playable demo before it is publicly released can join the Duke Nukem Forever First Access Club. A membership certificate for the Duke Nukem Forever First Access Club is included within the Borderlands™ Game of the Year edition, where customers will be able to experience the definitive, value-packed collection of the critically acclaimed and best-selling Role-Playing-Shooter that has captured the imagination and attention of single-player and cooperative gamers around the world." The press release is accompanied by new Duke Nukem Forever screenshots (along with the box art), as well as the Duke Nukem Forever "reveal" trailer, which includes gameplay footage from the shooter sequel. The clip is embedded below after you show your ID to our vigilant digital doorman.
"Welcome to Morningwood." I think I live there, lol.
Why couldn't they have turned on AA for the screenshots? I hate jaggies. That's one of the things that current console games lack is AA which annoys me to death. I hope the next gen consoles have dual (SLI kind of thing) GPUs to handle AA in addition to the other stuff.
About the demo...it'll be interesting to see how quickly it turns up on torrent.
I was sincerely hoping this game would never come out. Way to go to kill off all hope! Did someone finally source the 5.25" Floppy disk readers to get this game gold?
Optional nickname wrote on Jan 21, 2011, 11:27: I was sincerely hoping this game would never come out. Way to go to kill off all hope! Did someone finally source the 5.25" Floppy disk readers to get this game gold?
Its not out yet. And who knows.. something could stop it lol.
I've had a low expectation with DNF but, man, this looks promising! After watching other in-game footage so far this could be the one of the few games I get for full price.
I hope the next gen consoles have dual (SLI kind of thing) GPUs to handle AA in addition to the other stuff.
They'll be able to handle it, they just won't. AA isn't all that important on consoles. Open that screenshot and stand 5 feet from your monitor and tell me how obvious the jaggies are.
The horsepower is better put into more polygons than reducing jaggies.
They'll be able to handle it, they just won't. AA isn't all that important on consoles. Open that screenshot and stand 5 feet from your monitor and tell me how obvious the jaggies are.
The horsepower is better put into more polygons than reducing jaggies.
Red Dead Redemption needs a word with you. What consumers will put up with is a totally different matter from what would make games look objectively better.
The trailer had me LOL at a few points, but unfortunately, a funny trailer does not constitute a good game. Will definitely try the demo though (IF one is available that is.)
And Broussard, you're still not off the hook yet. How does it feel that Pitchford was able to do in a year what you failed to do in 12?
They'll be able to handle it, they just won't. AA isn't all that important on consoles. Open that screenshot and stand 5 feet from your monitor and tell me how obvious the jaggies are.
Totally. And if you're standing 1 foot away, you can just close one eye and squint the other. Voila! Aliasing is completely gone. Who needs AA?
On a more serious note, it looks like the game has potential to be fun. I don't think it'll be GotY or anything but should be a nice homage to the days where shooters didn't always take place in the Middle-East and/or Russia and you didn't always play as an elite soldier.
They'll be able to handle it, they just won't. AA isn't all that important on consoles. Open that screenshot and stand 5 feet from your monitor and tell me how obvious the jaggies are.
The horsepower is better put into more polygons than reducing jaggies.
Red Dead Redemption needs a word with you. What consumers will put up with is a totally different matter from what would make games look objectively better.
Indeed. Console games with no AA or AF look fucking terrible. One of the recent console games I have played for a good while was Infamous and the jaggies and blurry textures right in front of the character made me cry. That game would have looked so amazing on PC. Wasted potential is what I see when I play a game like that.
Agreed. I loved Red Dead Redemption for example but you practically have to squint at times to make things out and I have pretty good eye sight so I can't even blame it on that. It's like someone applied a blur/pixelation joke filter over the entire thing. Infamous is another game that could been beautiful without the jaggies. These aren't game ruining experiences but they are certainly important enough to note and not that hard to address in a future hardware design for the next-gen.