DNF Date Announcement, Trailer, Demo Details

Here's the official announcement of the just revealed plan to release Duke Nukem Forever on May 3, 2011 in North America, and May 6, 2011 in Europe. This includes word on how to qualify for the demo: "Players looking to get access to the Duke Nukem Forever playable demo before it is publicly released can join the Duke Nukem Forever First Access Club. A membership certificate for the Duke Nukem Forever First Access Club is included within the Borderlands™ Game of the Year edition, where customers will be able to experience the definitive, value-packed collection of the critically acclaimed and best-selling Role-Playing-Shooter that has captured the imagination and attention of single-player and cooperative gamers around the world." The press release is accompanied by new Duke Nukem Forever screenshots (along with the box art), as well as the Duke Nukem Forever "reveal" trailer, which includes gameplay footage from the shooter sequel. The clip is embedded below after you show your ID to our vigilant digital doorman.

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Re: DNF Date Announcement, Trailer, Demo  Details<br>
Jan 22, 2011, 07:51
Prez
 
74.
Re: DNF Date Announcement, Trailer, Demo  Details<br> Jan 22, 2011, 07:51
Jan 22, 2011, 07:51
 Prez
 
What would help out more here (assuming this isn't the style you're going for), AA or a faster engine that allows for smaller, better built pieces?

My 'not-an-expert-in-any-of-this' layman answer would be 'both'. In the extreme example you posted, obviously a better engine that could display more polygons would have a more noticeable effect than AA, but in a normal console game, I can easily spot the lack of AA. I'm not even sure why this is an argument. I don't know the science of it, but when I see my friends playing on their consoles while sitting on their couch, the lack of it is usually pretty obvious.
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