DNF Date Announcement, Trailer, Demo Details

Here's the official announcement of the just revealed plan to release Duke Nukem Forever on May 3, 2011 in North America, and May 6, 2011 in Europe. This includes word on how to qualify for the demo: "Players looking to get access to the Duke Nukem Forever playable demo before it is publicly released can join the Duke Nukem Forever First Access Club. A membership certificate for the Duke Nukem Forever First Access Club is included within the Borderlands™ Game of the Year edition, where customers will be able to experience the definitive, value-packed collection of the critically acclaimed and best-selling Role-Playing-Shooter that has captured the imagination and attention of single-player and cooperative gamers around the world." The press release is accompanied by new Duke Nukem Forever screenshots (along with the box art), as well as the Duke Nukem Forever "reveal" trailer, which includes gameplay footage from the shooter sequel. The clip is embedded below after you show your ID to our vigilant digital doorman.

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Re: DNF Date Announcement, Trailer, Demo  Details<br>
Jan 22, 2011, 02:55
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Re: DNF Date Announcement, Trailer, Demo  Details<br> Jan 22, 2011, 02:55
Jan 22, 2011, 02:55
 
Jaggie heaven. Why? Because it's made up of large pieces. What would help out more here (assuming this isn't the style you're going for), AA or a faster engine that allows for smaller, better built pieces?

What you're basically talking about is higher resolutions. Lower resolution = fewer pixels. Fewer pixels = larger pixels if the image is stretched to fit your entire screen. Fewer pixels + larger screens = even larger pixels. HDTVs usually have large displays. When a console game renders at 1280x720 (or less, as is growing increasingly common these days) and has no AA, that results in large pixels and thus, lots of obvious aliasing.
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