Salem, A F2P Permadeath MMORPG Announced

Reporting from a Paradox Interactive press conference, a story on PC Gamer has details on Salem, a newly announced free-to-play MMORPG set in New England during the colonial era when suspected witches were used as firewood. They say the game is due sometime this year, and they make note of a fascinating aspect of the game's concept, permadeath: "The game puts emphasis on a player-driven world that promotes crafting skills. Even more interesting, when your character dies he’s gone forever, leaving all your creations to be pillaged by other players." A Salem video interview with Bjorn Johannessen explains how this works. The trailer also follows.

View : : :
25.
 
Re: Salem, A F2P Permadeath MMORPG Announced
Jan 21, 2011, 01:14
25.
Re: Salem, A F2P Permadeath MMORPG Announced Jan 21, 2011, 01:14
Jan 21, 2011, 01:14
 
Jerykk wrote on Jan 21, 2011, 00:30:
Interested in seeing how this turns out. This might actually qualify for the "RPG" part of "MMORPG" with its long-term consequences and ability to change the world for everyone. People are understandably concerned about griefers but like the dev said, I believe the game will be moderated by those who play it.

Yeah, that was the claim for UO too. And that worked out -so- well...for the griefers. Not quite so well for the floods of customers leaving due to the frustration of being forced to be unwilling targets for trash-talking exploiters.

Leaving the policing of griefers up to the player community can work, but the only places I've seen it work are small communities. Once you pass about the 250 player mark, it all falls apart.
Date
Subject
Author
17.
Jan 20, 2011Jan 20 2011
18.
Jan 20, 2011Jan 20 2011
26.
Jan 21, 2011Jan 21 2011
3.
Jan 20, 2011Jan 20 2011
24.
Jan 21, 2011Jan 21 2011
5.
Jan 20, 2011Jan 20 2011
6.
Jan 20, 2011Jan 20 2011
9.
Jan 20, 2011Jan 20 2011
12.
Jan 20, 2011Jan 20 2011
 25.
Jan 21, 2011Jan 21 2011
  Re: Salem, A F2P Permadeath MMORPG Announced