Salem, A F2P Permadeath MMORPG Announced

Reporting from a Paradox Interactive press conference, a story on PC Gamer has details on Salem, a newly announced free-to-play MMORPG set in New England during the colonial era when suspected witches were used as firewood. They say the game is due sometime this year, and they make note of a fascinating aspect of the game's concept, permadeath: "The game puts emphasis on a player-driven world that promotes crafting skills. Even more interesting, when your character dies he’s gone forever, leaving all your creations to be pillaged by other players." A Salem video interview with Bjorn Johannessen explains how this works. The trailer also follows.

View : : :
14.
 
Re: Salem, A F2P Permadeath MMORPG Announced
Jan 20, 2011, 17:19
Cutter
 
14.
Re: Salem, A F2P Permadeath MMORPG Announced Jan 20, 2011, 17:19
Jan 20, 2011, 17:19
 Cutter
 
Creston wrote on Jan 20, 2011, 14:22:
Somehow, in a game type where griefing tends to occur quite frequently, I don't think that permadeath is going to go over so well...

Creston

I used to MUD on permadeath MUDs back in the day and it was awesome. Same thing with the Diablo Ironman servers. In Most MMOs there are generally enough people around calling for alternate ruleset servers, with things like permadeath, to make it worthwhile.

In this case I'd tweak to give the character X number of lives between levels (say 3 for argument sake) to account for lag and other problems out of your control. So, as long as you make it to your next level, than your lives reset and off you go again. Also, allowing people to keep a portion of their XP (say 25%) helps soften the blow of rerolling. While it is painful, it's also brings forth the new challenges that go with it. The focus isn't the end-game, it's getting there.

And griefers can be dealt with in all kinds of ways from the players and the game itself. One of the MUDs used an automated system so that the more evil points a player racked up - attacking other players, and more for killing them, and yet more for looting them - would give them several flags starting with WANTED all the way up to OUTLAW. So not only were players allowed to attack them on site with out taking any evil points themselves the game would send out mobs after them to harry and attack them from time to time as well. If you managed to get to OUTLAW you were pretty much doomed as the game would send out ninjas after you and you were walking billboard to be attacked by everyone else. This kept the griefing quotient in check quite well.

So, yeah, I'm interested as hell in this game! Let's see some footage.

"If you're going through Hell...keep going."
- Winston Churchill
Avatar 25394
Date
Subject
Author
 14.
Jan 20, 2011Jan 20 2011
 Re: Salem, A F2P Permadeath MMORPG Announced
17.
Jan 20, 2011Jan 20 2011
18.
Jan 20, 2011Jan 20 2011
26.
Jan 21, 2011Jan 21 2011
3.
Jan 20, 2011Jan 20 2011
24.
Jan 21, 2011Jan 21 2011
5.
Jan 20, 2011Jan 20 2011
6.
Jan 20, 2011Jan 20 2011
9.
Jan 20, 2011Jan 20 2011
12.
Jan 20, 2011Jan 20 2011