Salem, A F2P Permadeath MMORPG Announced

Reporting from a Paradox Interactive press conference, a story on PC Gamer has details on Salem, a newly announced free-to-play MMORPG set in New England during the colonial era when suspected witches were used as firewood. They say the game is due sometime this year, and they make note of a fascinating aspect of the game's concept, permadeath: "The game puts emphasis on a player-driven world that promotes crafting skills. Even more interesting, when your character dies he’s gone forever, leaving all your creations to be pillaged by other players." A Salem video interview with Bjorn Johannessen explains how this works. The trailer also follows.

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Re: Salem, A F2P Permadeath MMORPG Announced
Jan 20, 2011, 15:05
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Re: Salem, A F2P Permadeath MMORPG Announced Jan 20, 2011, 15:05
Jan 20, 2011, 15:05
 
I am playing a game similar in concept, Haven and Hearth. Permadeth for characters, with the new incarnation having its stats reset but you keep 25% of the skills and experience points (or 75% depending on a certain setting). Both mobs and players can attack and kill you, but for players to do so they have to purchase an expensive skill.

It works out fairly well. If there's a notorious murderer, you can appeal on the forum to Rangers - strong players who can track down and kill a murderer.

Fairly small (3-5 thousand, only ~1k at once) playerbase, very large world.

I'll keep my eye on this one.
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Re: Salem, A F2P Permadeath MMORPG Announced
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