eRe4s3r wrote on Jan 19, 2011, 20:27:
-overtime rundown-
Sepharo wrote on Jan 19, 2011, 18:34:
I wonder if the salaried + overtime guys are actually "salaried".
Maybe it's just you must work 40 hours a week and your "salary" is your hourly wage over the days you have to work.
Can you leave early? Can you take a 2 hour lunch without needing to keep track of it somewhere? I don't have overtime because there's not really a time to go over. Yes, business hours are 8-5 and that's 40 hours a week but there aren't chains on the doors.
How do they determine the overtime rate anyway? Divide your salary by 365(-weekends) and then by 8?
How do you determine when to start working overtime? Do you need permission? Or do you just sit at your desk an extra 2 hours everyday and rake in the cash?
StingingVelvet wrote on Jan 19, 2011, 16:35:ASeven wrote on Jan 19, 2011, 15:06:
Honestly, I hope they do like the Iron Lore devs, the ones of Titan Quest fame, who all got banded together and went indie, each and every single one of them, and are now making Grim Dawn.
How awesome would it be to see them united again but fully indie and releasing a game that rivaled PGR for the PC and consoles?
That's a jump that's probably easier to make for a PC development company than a console one. That's just me guessing though.
ASeven wrote on Jan 19, 2011, 15:06:
Honestly, I hope they do like the Iron Lore devs, the ones of Titan Quest fame, who all got banded together and went indie, each and every single one of them, and are now making Grim Dawn.
How awesome would it be to see them united again but fully indie and releasing a game that rivaled PGR for the PC and consoles?
spindoctor wrote on Jan 19, 2011, 15:00:
I'm pretty sure Blur was 40$ at release. Price history for the game seems to confirm that too...
http://www.steamgamesales.com/view-history.php?id=1913
How are you guys saying it was a 60$ game?
Beamer wrote on Jan 19, 2011, 11:56:
q[
Your key grips in Hollywood getting screamed at by Christian Bale earn nothing.
Tumbler wrote on Jan 19, 2011, 13:42:
Even at $40 the game was overpriced. I would have bought it at $20, maybe even $30, but above that it wasn't worth it.
nin wrote on Jan 19, 2011, 11:31:They do not offer overtime to salaried employees. Employment is conditioned on you getting your work done. If your work takes you longer then so be it. The higher up you get the more your pay is but the greater your responsibility and more important your work, therefore the longer it's likely to take you.
Go ask the HR departments of any Fortune 500 company how they pay their managers if they work longer than 40 hours.
You are incorrect. As I work for one of those companies as salary, yet I get OT.
Isn't Activision sets the prices of games they publish?
I think even they realized the pricing was screwed up and offered that $20 rebate a week or two after release date.
Tumbler wrote on Jan 19, 2011, 12:17:
Was one of my favorite games as well, but I got it for $1. I was going to buy it at retail (best buy) when it looked like the sale price was $20 (I think?) but turned out the sale price was $39.99 which I felt was too much.
The game was priced too high imo.
Sad.
Creston wrote on Jan 19, 2011, 11:22:Beamer wrote on Jan 19, 2011, 10:42:or the non-paid overtime
NO INDUSTRY HAS PAID OVERTIME FOR SALARIED WORKERS!
Christ, why is it only this board seems to think otherwise?
I work 60 hours a week, minimum, for my base salary. I don't get paid extra for those other 20 hours.
Then you need to learn how to fucking negotiate. I get paid for every hour that I work over 40. My CPA brother in law gets time off on a 1:1 basis for every hour worked over 40. The nurse I know at church gets paid for all her overtime.
YOUR situation does not equate to the rest of the world.
That said, the game industry never getting paid for all their work is nothing new. It's filled with morons who just bend over and take it, after which they whine about it and expect sympathy.
Creston