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Re: Gatherings & Competitions
Jan 19, 2011, 20:26
9.
Re: Gatherings & Competitions Jan 19, 2011, 20:26
Jan 19, 2011, 20:26
 
eRe4s3r wrote on Jan 19, 2011, 20:10:
Hence brute force, the Ai wins because it can do stuff at a faster rate than humans (microing) - it has more computing power, and can do many things at once at different locations.

Not really a fair competition when humans are involved Of course ANY AI would win if it micros units "intelligent" at 100% cpu power with a 6 core 3ghz cpu. This is the inherent problem with making real time AI's that can play "fair" against humans. And why most of them are "limited" via some kind of max APM and max "attention hotspots"

Obviously AI vs AI is another matter (so in this content it isn't cheating per sé, but humans playing against this AI have no chance to win once the dynamic strategy responses are of a broad enough scope.)

I think you're missing the whole point. It's about strategy. "ANY AI" is not going to win. The game speed is limited by build times, move times, and resources. The only advantage here is the speed at which commands are decided upon and entered. And since those commands are limited by the previously mentioned gameplay mechanics the only microing that's going to be done is the move orders.

Do you think if they simply applied their pathing to the default SC AI it would become unbeatable by humans?

Just seems like you're needlessly downplaying their hard and innovative work.

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