eRe4s3r wrote on Jan 19, 2011, 19:49:
Interesting indeed - but still far away from a proper agent based emergent AI that can play the whole ability range of the game competitively.
Also interesting because they mention that Starcrafts path-finding is so hilariously broken that they had to write their OWN pathing logic from scratch. Which imo is cheating. The AI does not play the same game humans play, so it always wins when there are no exploitable loopholes left.
In a sense, this is also the "brute force" approach
They're still only interacting with the game through the same calls a human would/could be making. Of course at much faster rate, but the point of the agent is to play the game according to the rules.
It's their own pathing logic micro'ing move orders. I'm not a SC player, let alone expert, but I'm pretty sure pro players don't just click a unit and click across the map and let the pathing do it's thang.
http://eis.ucsc.edu/StarCraftAICompetitionhttp://eis.ucsc.edu/StarCraftRulesThis comment was edited on Jan 19, 2011, 20:00.