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Gamasutra highlights a portion of a Rebecca Heineman interview where the Interplay cofounder (as William Heineman) lays out the reasons for the demise of The Bard's Tale series. Her fourth game in the RPG series had to be renamed due to a licensing conflict with Electronic Arts, and ended up being called Dragon Wars, the clichéd title all the odder since the game featured no dragons. Sales of Dragon Wars turned out to disappointing, and EA eventually cancelled the "official" fourth The Bard's Tale game, and when she later pitched a different The Bard's Tale IV to EA, she was told the franchise was "too old." A Brian Fargo-designed installment in The Bard's Tale was eventually released, which she disavows as not being true to the series: "In my opinion, the Bard's Tale that Brian released was The Princess Bride," she said. "It even had Cary Elwes as the bard; the humor and everything was The Princess Bride and was not Bard's Tale. ... Now, the game that was shipped was one Brian wanted to make, so that's fine. But to me that Bard's Tale game, I would disavow any connection." The full feature has more on her game résumé and the early days of game development, and for even more on this, you can check out the YouTube Matt Chat interview series that spawned the article (thanks Ant): Part One, Part Two, Part Three, Part Four, and Part Five.
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