Op Ed

Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.

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Re: Op Ed
Dec 20, 2010, 18:03
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Re: Op Ed Dec 20, 2010, 18:03
Dec 20, 2010, 18:03
 
One of my favorite (albeit annoying as a player) health regen systems was in Riddick. You get X squares of health (where X starts at 4 and grows as you go through the game) each of which can be regenerated up to its maximum if you stay hidden for a few seconds. For instance, you take a shot across the abdomen, you lose 2 & 1/2 of your 5 squares. Hiding regenerates you only that 1/2 square you lost. You need to find the health cartridges in order to use the health machines in the athena (or butcher bay).
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