Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.
Prez wrote on Dec 20, 2010, 16:43:
A pretty compelling argument that the Op Ed piece makes to be sure, but the "slowly killing gaming" headline is silly, sensationalist fluff.
The Advocate wrote on Dec 20, 2010, 15:21:
Harcore mode in F:NV is fucking awesome.
In my case, it made me start to feel that I really WAS in a post-apocalyptic wasteland and maybe drinking that irradiated water wasn't such a good idea.
I had more fun on my second playthrough on Hardcore than I did on my first without it.
The rate of health regeneration could be tied to the difficulty level being played. The level of regeneration would be high on the Easy setting and none for the most difficult setting. It could also be designed to be set completely independently of the overall game difficulty.
Ozmodan wrote on Dec 20, 2010, 12:36:
BTW AC2 is Asheron's Call 2 for many of us which longer exists. If you are going to use an acronym, make sure it uniquely identifies the game.
Is this a diatribe on FPS games, because I don't find in true in MMO's?
Dr. D. Schreber wrote on Dec 20, 2010, 12:52:(I gotta say that I kinda enjoyed ME2's approach to difficulty, by adding layers of protection to enemies, although plenty of munchkins whined that their adepts now were no longer Supreme Gods of the battlefields.)
If they can't make biotics work on higher difficulty settings, they're doing it wrong.
(I gotta say that I kinda enjoyed ME2's approach to difficulty, by adding layers of protection to enemies, although plenty of munchkins whined that their adepts now were no longer Supreme Gods of the battlefields.)