Op Ed

Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.

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Re: Op Ed
Dec 20, 2010, 16:00
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Re: Op Ed Dec 20, 2010, 16:00
Dec 20, 2010, 16:00
 
The Advocate wrote on Dec 20, 2010, 15:21:
Harcore mode in F:NV is fucking awesome.

In my case, it made me start to feel that I really WAS in a post-apocalyptic wasteland and maybe drinking that irradiated water wasn't such a good idea.

I had more fun on my second playthrough on Hardcore than I did on my first without it.

Hardcore in FO:NV should be called "Manage a few more sliders that have no consequences Mode," because it's basically utterly pointless. Really the only good thing about it is that stimpacks take time to heal you rather than do so instantly. The water/food/sleep requirements are so easily overcome (by the abundant prevalence of food and water, and how easy it is to find a bed because of the small world size) that they're just afterthoughts. Needing a doctor or a doctor's bag to heal critical damage is more fun, but between doctor's bags and Hydra, you'll have PLENTY of items to instantly fix it anyways.

So that just leaves that ammo has weight, which is more annoying than anything else, though it does eventually teach you to bring just a few guns rather than a dozen.

Hardcore mode goes nowhere near far enough, and I have no doubt it's because of the console monkeys that it doesn't. :\

Creston
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