Op Ed

Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.

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Re: Op Ed
Dec 20, 2010, 15:08
Cutter
 
13.
Re: Op Ed Dec 20, 2010, 15:08
Dec 20, 2010, 15:08
 Cutter
 
Like Diablo had, every other game in the FPS/RPG/MMO genre should have...Ironman servers. Obviously you'd have to tweak the rulesets for each genre - like no regen health in FPS' - but the principle is sound. Those who want a real challenge, go Ironman. I haven't done that in Fallout NV yet but I'm damn sure going to. And I hope they have Ironman servers again for Diablo 3. I'd love to see every MMO have an alternate ruleset server with some kind of Ironman mode - maybe like 3 strikes and yer out type thing for permadeath.
"I didn't know you had it in you. Sorry, poor choice of words." - David
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