Op Ed

Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.

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Re: Op Ed
Dec 20, 2010, 14:45
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Re: Op Ed Dec 20, 2010, 14:45
Dec 20, 2010, 14:45
 
Ozmodan wrote on Dec 20, 2010, 12:36:
BTW AC2 is Asheron's Call 2 for many of us which longer exists. If you are going to use an acronym, make sure it uniquely identifies the game.

Is this a diatribe on FPS games, because I don't find in true in MMO's?

As Asheron's Call 2 has been long dead (for damn near five years) and Assassin's Creed 2 was released about a year ago...I figured most people would be able to figure it out.

Even were that NOT the case, any chimpanzee with enough grey matter to actually comprehend the post would be able to figure out what I was talking about from the context. What game it was doesn't even matter.

An no, the commentary doesn't apply to games that don't use regenerating health or overly simplified dynamics (ie, PC only games like most MMOs).

-Jn-
Ifriti Sophist
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