Op Ed

Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.

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Re: Op Ed
Dec 20, 2010, 14:01
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Re: Op Ed Dec 20, 2010, 14:01
Dec 20, 2010, 14:01
 
Dr. D. Schreber wrote on Dec 20, 2010, 12:52:
(I gotta say that I kinda enjoyed ME2's approach to difficulty, by adding layers of protection to enemies, although plenty of munchkins whined that their adepts now were no longer Supreme Gods of the battlefields.)

If they can't make biotics work on higher difficulty settings, they're doing it wrong.

Biotics work perfectly fine on higher difficulty levels. I've finished Insanity with an Adept three times, never had any issues whatsoever. The higher difficulty means you need to combine powers, which is the whole point of having a party to begin with.

I know people just want to spam "Lift" like they did in the first ME, and thus make the entire game a joke, since you can just lift Reaper Saren for 30 seconds at a time, but thankfully a developer finally made a game a little more DIFFICULT, by requiring you to use tactics and teammates.

ME2's biotic system is just fine.

Creston
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