Op Ed

Antiherogaming - Why Regenerating Health Is Slowly Killing Gaming. Thanks Joker961 via reddit.
Secondly I believe regenerating health impacts the skill factor involved in gaming. Unless the game in question has particularly gifted A.I there is nothing to stop the player from hiding behind the nearest solid object and slowly picking off the opposition. I would much rather know that after I get shot a couple of times, I’ve either got pull off a massive win and cap the last two guys without dying or make a dash for that health kit. It does not enable the sort of player development that I found crucial five – eight years ago as you can literally wait each fire fight out. I find that in order to make games for difficult the ‘hard modes’ of today’s main stream games just propose to throw more and more bodies at you, and you succumb to the fact that too many people are shooting at you at one time, in an attempt to sap your super human powers.

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6.
 
Re: Op Ed
Dec 20, 2010, 12:18
Fion
 
6.
Re: Op Ed Dec 20, 2010, 12:18
Dec 20, 2010, 12:18
 Fion
 
If you ask me the game with the best 'health recovery' system in some years was Far Cry 2. As much as folks hate on that game for it's various faults the way you regained health was fantastic. For those that didn't play the game you basically picked up shots from emergency kits around the game and as you were injured you would take a second to basically give yourself a shot to heal up. Fairly simple but the way it was done was fantastic. If you were shot and took damage the animation involved removing a bullet with pliers. If you took like falling damage you'd remove a branch from the wound, etc. It was quick and not to difficult (though if you did this in a firefight you needed to find some quick cover) and you could break the animation so if you tried and were being shot at you could stop and try again.

Anyway it was 100% better than the craptastic regenerating health/armor of most shooters these days. You can blame the consolization of the shooter IMHO.
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