Fallout: New Vegas Patched

Steam News announces the automatic availability of the promised version 1.02 patch for Fallout: New Vegas, addressing a number of issues with Obsidian's action/RPG sequel. The patch notes were released last week and the abridged version from Steam follows.

This update addresses issues with the following areas:

  • Pip-Boy Interface
  • Repair Menu
  • Caravan
  • Weapons and Weapon Mods
  • Hardcore Mode
  • Perks
  • Skills
  • Crafting Recipes
  • Crafting Menu
  • Mojave Express
  • Chems/Addiction
  • Doctors
  • Vendors
  • PreOrder DLC Items
  • Reputation System
  • Radio Stations
  • Companion fixes
  • Companion Quests

And fixes for the following quests:

  • Ain’t That a Kick in the Head
  • By a Campfire on The Trail
  • They Went That-a-Way
  • My Kind of Town
  • Boulder City Showdown
  • Ring a Ding Ding!
  • King’s Gambit
  • For The Republic, Part 2
  • Render Unto Caesar
  • Et Tumor, Brute?
  • The House Always Wins
  • Wild Card
  • Beyond the Beef
  • GI Blues
  • How Little We Know
  • Oh My Papa
  • Still In The Dark
  • You’ll Know It When It Happens
  • Arizona Killer
  • Eureka!
  • Veni, Vidi, Vici
  • All or Nothing
  • No Gods, No Masters
  • Birds of a Feather
  • I Put A Spell On you
  • Come Fly With Me
  • That Lucky Old Sun
  • Don’t Make a Beggar of Me
  • The White Wash
  • Ghost Town Gunfight
  • Restoring Hope
  • Bleed Me Dry
  • Aba Daba Honeymoon
  • Tend To Your Business
  • Wang Dang Atomic Tango
  • Flags of Our Foul-Ups
  • Debt Collector
  • Talent Pool
  • Left My Heart
  • Someone To Watch Over Me
  • Hard Luck Blues
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29.
 
Re: Fallout: New Vegas Patched
Dec 15, 2010, 11:23
29.
Re: Fallout: New Vegas Patched Dec 15, 2010, 11:23
Dec 15, 2010, 11:23
 
I'm probably too late to the comment party, as usual, but I wanted to chip in regardless.

I think in just about every way, from story, to layered quests, to game design: New Vegas is an improvement over FO3.

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What is the inciting incident in Fallout 3? Your daddy left and so you're looking for him. How very sweet if not terribly engaging.

The inciting incident in New Vegas? You take one in the melon and you're out for revenge. I'm not sure much more needs to be said about which of the two engages you more as a gamer but perhaps this is subjective.

What's the main quest story in Fallout 3? Your scientist father, together with the aid of the Brotherhood of Steel, is working on a project to purify water at mass quantities. Admirable enough. Who's the antagonist, the entity that stands in the protagonist's way? President Eden and the Enclave. But there don't seem to be many quests where the two factions do battle, aside from the big one with Liberty Prime. You get the sense that the Brotherhood of Steel is far busier fighting supermutants than the Enclave. The conflict that drives the story of the main quest feels very tame and tacked on. Most of the side quests have zero to do with the main quest and finishing them is much like ticking items off a checklist with no consequences, no crossover.

What's the story that drives the main quest in New Vegas? While seeking revenge on your would-be killers, you discover a plot to take over the Vegas strip, which involves two of the larger factions (NCR and the Legion) as well as two of the smaller (Great Khans and Crimson Caravan) and a wealthy Howard Hughes type pulling everyone's strings. And you have options to end this story four different ways, not just four different cutscenes. And the side quests are quite involved. For instance, the Ultra-Lux cannibalism quest was a joy onto itself, as was the Repconn ghoul rocket quest, the Brotherhood of Steel head scribe ouster quest, all the NCR side quests; Westside Vegas quests, Freeside, Mormon Fort, and they all had something to do with the main quest. Even the companions had their own little quests. New Vegas not only quests you to death, they do it at the service of the story, not in spite of it as with FO3.

As for game design, the improvements of New Vegas are inspired by the terrific mods for Fallout 3, admittedly. Ammo crafting, campfire crafting, workbench crafting; they're all nice additions but not at all necessary to the game. They're there if you want them. Same with hardcore mode, which I endeavor to finish one day. The companion wheel is useful but, on the whole, superfluous. Inspired by mods though these improvements may have been, they are at least an indication that the developers were listening to the fans and they are improvements nonetheless. The music? Well, I'll have to agree with Turd on that point. The music of New Vegas is pretty bad compared to FO3. But even FO3's music became tiresome after a few wasteland outings ("Let's go sunnin"). Eeek.

Another element I've seen other critics of New Vegas make is "the feeling" they get while being in the desert vs. being in the capital wasteland. I think I can understand where they're coming from: seeing the ruins of D.C. (the rubble, the razed buildings, the utter destruction) invokes a profound sense of loss, there's no denying it, and this packs a big big wallop when you step out of vault 101 for the first time. This feeling is obviously diminished while roaming the comparatively lush environs of the Mojave Desert but consider what the criticism would have been if New Vegas opted for a similarly affected environment? I hardly even have to say it, you're thinking it already: "they couldn't even be bothered with making new textures!" and the like. Tell me I'm wrong.

I'm open to being convinced otherwise, Turd, but as you can see, you've got an uphill battle.
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Re: Fallout: New Vegas Patched