Fallout: New Vegas Patched

Steam News announces the automatic availability of the promised version 1.02 patch for Fallout: New Vegas, addressing a number of issues with Obsidian's action/RPG sequel. The patch notes were released last week and the abridged version from Steam follows.

This update addresses issues with the following areas:

  • Pip-Boy Interface
  • Repair Menu
  • Caravan
  • Weapons and Weapon Mods
  • Hardcore Mode
  • Perks
  • Skills
  • Crafting Recipes
  • Crafting Menu
  • Mojave Express
  • Chems/Addiction
  • Doctors
  • Vendors
  • PreOrder DLC Items
  • Reputation System
  • Radio Stations
  • Companion fixes
  • Companion Quests

And fixes for the following quests:

  • Ain’t That a Kick in the Head
  • By a Campfire on The Trail
  • They Went That-a-Way
  • My Kind of Town
  • Boulder City Showdown
  • Ring a Ding Ding!
  • King’s Gambit
  • For The Republic, Part 2
  • Render Unto Caesar
  • Et Tumor, Brute?
  • The House Always Wins
  • Wild Card
  • Beyond the Beef
  • GI Blues
  • How Little We Know
  • Oh My Papa
  • Still In The Dark
  • You’ll Know It When It Happens
  • Arizona Killer
  • Eureka!
  • Veni, Vidi, Vici
  • All or Nothing
  • No Gods, No Masters
  • Birds of a Feather
  • I Put A Spell On you
  • Come Fly With Me
  • That Lucky Old Sun
  • Don’t Make a Beggar of Me
  • The White Wash
  • Ghost Town Gunfight
  • Restoring Hope
  • Bleed Me Dry
  • Aba Daba Honeymoon
  • Tend To Your Business
  • Wang Dang Atomic Tango
  • Flags of Our Foul-Ups
  • Debt Collector
  • Talent Pool
  • Left My Heart
  • Someone To Watch Over Me
  • Hard Luck Blues
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29 Replies. 2 pages. Viewing page 1.
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29.
 
Re: Fallout: New Vegas Patched
Dec 15, 2010, 11:23
29.
Re: Fallout: New Vegas Patched Dec 15, 2010, 11:23
Dec 15, 2010, 11:23
 
I'm probably too late to the comment party, as usual, but I wanted to chip in regardless.

I think in just about every way, from story, to layered quests, to game design: New Vegas is an improvement over FO3.

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What is the inciting incident in Fallout 3? Your daddy left and so you're looking for him. How very sweet if not terribly engaging.

The inciting incident in New Vegas? You take one in the melon and you're out for revenge. I'm not sure much more needs to be said about which of the two engages you more as a gamer but perhaps this is subjective.

What's the main quest story in Fallout 3? Your scientist father, together with the aid of the Brotherhood of Steel, is working on a project to purify water at mass quantities. Admirable enough. Who's the antagonist, the entity that stands in the protagonist's way? President Eden and the Enclave. But there don't seem to be many quests where the two factions do battle, aside from the big one with Liberty Prime. You get the sense that the Brotherhood of Steel is far busier fighting supermutants than the Enclave. The conflict that drives the story of the main quest feels very tame and tacked on. Most of the side quests have zero to do with the main quest and finishing them is much like ticking items off a checklist with no consequences, no crossover.

What's the story that drives the main quest in New Vegas? While seeking revenge on your would-be killers, you discover a plot to take over the Vegas strip, which involves two of the larger factions (NCR and the Legion) as well as two of the smaller (Great Khans and Crimson Caravan) and a wealthy Howard Hughes type pulling everyone's strings. And you have options to end this story four different ways, not just four different cutscenes. And the side quests are quite involved. For instance, the Ultra-Lux cannibalism quest was a joy onto itself, as was the Repconn ghoul rocket quest, the Brotherhood of Steel head scribe ouster quest, all the NCR side quests; Westside Vegas quests, Freeside, Mormon Fort, and they all had something to do with the main quest. Even the companions had their own little quests. New Vegas not only quests you to death, they do it at the service of the story, not in spite of it as with FO3.

As for game design, the improvements of New Vegas are inspired by the terrific mods for Fallout 3, admittedly. Ammo crafting, campfire crafting, workbench crafting; they're all nice additions but not at all necessary to the game. They're there if you want them. Same with hardcore mode, which I endeavor to finish one day. The companion wheel is useful but, on the whole, superfluous. Inspired by mods though these improvements may have been, they are at least an indication that the developers were listening to the fans and they are improvements nonetheless. The music? Well, I'll have to agree with Turd on that point. The music of New Vegas is pretty bad compared to FO3. But even FO3's music became tiresome after a few wasteland outings ("Let's go sunnin"). Eeek.

Another element I've seen other critics of New Vegas make is "the feeling" they get while being in the desert vs. being in the capital wasteland. I think I can understand where they're coming from: seeing the ruins of D.C. (the rubble, the razed buildings, the utter destruction) invokes a profound sense of loss, there's no denying it, and this packs a big big wallop when you step out of vault 101 for the first time. This feeling is obviously diminished while roaming the comparatively lush environs of the Mojave Desert but consider what the criticism would have been if New Vegas opted for a similarly affected environment? I hardly even have to say it, you're thinking it already: "they couldn't even be bothered with making new textures!" and the like. Tell me I'm wrong.

I'm open to being convinced otherwise, Turd, but as you can see, you've got an uphill battle.
Avatar 55260
28.
 
Re: Fallout: New Vegas Patched
Dec 15, 2010, 03:24
28.
Re: Fallout: New Vegas Patched Dec 15, 2010, 03:24
Dec 15, 2010, 03:24
 
Jerykk wrote on Dec 15, 2010, 03:04:
I don't really consider it a playthrough if you ignore the quests and just kill stuff.

its that goddamn tower of babel Shakefist
27.
 
Re: Fallout: New Vegas Patched
Dec 15, 2010, 03:04
27.
Re: Fallout: New Vegas Patched Dec 15, 2010, 03:04
Dec 15, 2010, 03:04
 
I don't really consider it a playthrough if you ignore the quests and just kill stuff.
Avatar 20715
26.
 
Re: Fallout: New Vegas Patched
Dec 15, 2010, 02:26
26.
Re: Fallout: New Vegas Patched Dec 15, 2010, 02:26
Dec 15, 2010, 02:26
 
Maybe because a point of FO3 is not to play the main quest but to walk around randomly re-exploring locations and shooting stuff. Add some mods, repeat.

Once repeating wears off - i advise playing with a mod that has 4x spawns in the wilderness For true zombie apocalypse feeling

With mods no playthrough of FO3 is ever the same.
Avatar 54727
25.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 23:10
25.
Re: Fallout: New Vegas Patched Dec 14, 2010, 23:10
Dec 14, 2010, 23:10
 
meh i guess it's totally subjective, i've given vegas 10 hours of my time, and it won't probably see another hour.

You only played it for 10 hours? Out of curiosity, how far did you actually get? Did you even make it to the Strip? How far you played, the difficulty on which you played and whether or not you played in Hardcore mode makes a big difference in your opinion of the game. If you played on Normal difficulty, Casual mode and only saw the starting town and Primm, I can somewhat understand your perspective. The game does start off slower than FO3 and if you don't play on Very Hard Hardcore, you won't fully appreciate the game's improved balancing and new features. 10 hours in an RPG is almost nothing, especially when a thorough playthrough takes around 100 hours.

I've played 3 through about 10 times.

That doesn't really make any sense to me. The quests in FO3 are mostly linear and you don't really have much control over your ultimate goals. FO3 doesn't have that many sidequests either. I don't see how you could replay it 10 times when the experience would pretty much be exactly the same every time.
Avatar 20715
24.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 22:00
24.
Re: Fallout: New Vegas Patched Dec 14, 2010, 22:00
Dec 14, 2010, 22:00
 
No, I understand you well. If I had any remaining doubts, your use of the word "sheeple" erased them fully.

Carry on in your ignorance and smug sense of self-righteousness. No one but you is the worse off for it.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
Avatar 21247
23.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 19:29
23.
Re: Fallout: New Vegas Patched Dec 14, 2010, 19:29
Dec 14, 2010, 19:29
 
you're mistaking a lack of respect for sheeple, for a lack of judgement in quality. i understand that, and i don't expect u to be able to, so no worries.
22.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 18:24
22.
Re: Fallout: New Vegas Patched Dec 14, 2010, 18:24
Dec 14, 2010, 18:24
 
TurdFergasun wrote on Dec 14, 2010, 16:39:
...i guess i'm more picky for quality.

Apparently not in the way you communicate and present yourself.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
Avatar 21247
21.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 16:39
21.
Re: Fallout: New Vegas Patched Dec 14, 2010, 16:39
Dec 14, 2010, 16:39
 
meh i guess it's totally subjective, i've given vegas 10 hours of my time, and it won't probably see another hour. i guess trolling is going against what the rabble and marketing like to pump out? then troll i is.

dunno this game has none of the feeling of fo3, when you wake up in "beginning town" get your head patched up and move around, there's almost no curiosity drive whatsoever compared to walking into the capital wastelast for teh first time. nv all seems re-hashed schlok, and the music is repetative, it's a good copy on what fo3 did well, but it's in no way better. i know i've coped many a "galaxy news radio" cd for ppl i know, and i can't see doing the same thing for teh nv soundtrack. i don't remember being sick of billy holiday within the first 3 hours of fo3. i am fucking sick of johnny guitar, way to limited playlist. seems like it was slapped together not because it was good music from the time, but just because it was from teh same time as fo3's music. but thats just me, i guess i'm more picky for quality.
20.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 10:32
20.
Re: Fallout: New Vegas Patched Dec 14, 2010, 10:32
Dec 14, 2010, 10:32
 
I just purchased the FO3 Game of the Year Edition for $29.99 with all the DLC, so far I LOVE the game. I will probably do the same for FO3-NV when it reaches the same.
19.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 10:20
19.
Re: Fallout: New Vegas Patched Dec 14, 2010, 10:20
Dec 14, 2010, 10:20
 
Third -- and I find the discussion on this point intriguing -- I simply don't enjoy NV as much as 3. I haven't been able to put my finger on it exactly, but it's just not as... engaging?... fun... to me. It's good, and I'm glad I got it, but I disagree pretty strongly that it's better than 3. I've played 3 through about 10 times. I'm already bored in the second playthrough on NV.

I'm surprised to hear someone who likes FO2 say this. I find the story in NV much more intriguing, and the moral ambiguity built into some conversation options much more like the first. The sense of humor is back, as is...for lack of a better term...the grittiness.

I absolutely despised the plot in 3, and disliked the ease with which I received a stronghold, as well as Megaton being an obvious dropping off point. I felt like Fallout 3 wanted to remove the need for you to know the lay of the land when trying to find particular items or knowing where to go for services. New Vegas brought both of those things back.

I can certainly understand enjoying 3 -- even though I disliked it as a Fallout RPG, I did play through the game twice. For me, Fallout 3 was a great game, but a lousy Fallout game. To each his (or her) own, though.
18.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 10:10
18.
Re: Fallout: New Vegas Patched Dec 14, 2010, 10:10
Dec 14, 2010, 10:10
 
i think one of the best parts about fallout 2 and now fallout nv was the "cross-talk" between factions, how the different areas and groups related to each other and the overlapping quests and so on.. this is non-existent in fallout 3, because its incredibly fragmented - like a bunch of instanced adventures on a big map. new vegas is cohesive as a world AND a story, plus it ties in to all the previous history in a fucking cool way

fallout 3 was weird and definitely seemed more like an homage than an actual part of the series
17.
 
No subject
Dec 14, 2010, 09:43
17.
No subject Dec 14, 2010, 09:43
Dec 14, 2010, 09:43
 
DedEye wrote on Dec 14, 2010, 08:49:
fallout new vegas was way better than fallout 3, and much more fallout-y in general

QFT, especially the music.

First, REALLY nice avatar.

Second, TOTALLY agree on the music. They brought back a lot of the atmospherics from both Fallout 2 AND Fallout Tactics. Love it!

Third -- and I find the discussion on this point intriguing -- I simply don't enjoy NV as much as 3. I haven't been able to put my finger on it exactly, but it's just not as... engaging?... fun... to me. It's good, and I'm glad I got it, but I disagree pretty strongly that it's better than 3. I've played 3 through about 10 times. I'm already bored in the second playthrough on NV.

Horses for courses.
Acts 17:28 - "For in Him we live, and move, and have our being."
16.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 09:35
16.
Re: Fallout: New Vegas Patched Dec 14, 2010, 09:35
Dec 14, 2010, 09:35
 
TurdFergasun wrote on Dec 14, 2010, 00:22:
most bugs have workarounds? come on this is a pretty buggy game is it not? whether it's super fps slow downs in tight quarters, or quests bugging out on u, it's still a pita, that shouldn't be. you'd figure there'd be not too much work involved, fo3 was reskinned oblivion, now vegas is a modded fo3, and much less deep than fo3 was in terms of overall quality(music, textures, vo) it's still a good game, but it's a $25 special at best. 1/2 assed effort = 1/2 price to me or less.

It has some scripting issues but for the most part there aren't many "serious" bugs left in the game after the first round of patches. It's well worth the money and a fantastic game.
Avatar 51617
15.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 09:18
15.
Re: Fallout: New Vegas Patched Dec 14, 2010, 09:18
Dec 14, 2010, 09:18
 
eRe4s3r wrote on Dec 14, 2010, 02:44:
This is all true, but it has not more nor even remotely comparable mods. For some reason lots of the really good FO3 modders do not touch NV.

And what peeves me incredibly - the GUI mods are still years away from FO3 quality. Maybe its because NVSE is still sort of in development.

Uh, yeah? FO:NV has only been out a few months. Why would it have mods superior to a game that's been out for years? A lot of the same modders are in both camps if you bother to check the forums, but it's still going to be 6 months or so before the bigger mods start to trickle out.
Avatar 18037
14.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 08:49
14.
Re: Fallout: New Vegas Patched Dec 14, 2010, 08:49
Dec 14, 2010, 08:49
 
fallout new vegas was way better than fallout 3, and much more fallout-y in general

QFT, especially the music.
Avatar 14820
13.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 07:50
13.
Re: Fallout: New Vegas Patched Dec 14, 2010, 07:50
Dec 14, 2010, 07:50
 
fallout new vegas was way better than fallout 3, and much more fallout-y in general
12.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 07:35
12.
Re: Fallout: New Vegas Patched Dec 14, 2010, 07:35
Dec 14, 2010, 07:35
 
Erm...no...but thanks for trying TurdFegasun. Your trolling attempt is duly noted!
I have a nifty blue line!
Avatar 46994
11.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 07:09
11.
Re: Fallout: New Vegas Patched Dec 14, 2010, 07:09
Dec 14, 2010, 07:09
 
more quantity doesn't make it better, style, substance, and atmosphere do, fo3 had more of the last 3.

Jerykk wrote on Dec 14, 2010, 00:36:
now vegas is a modded fo3, and much less deep than fo3 was in terms of overall quality(music, textures, vo) it's still a good game, but it's a $25 special at best.

I'm pretty sure this is a troll attempt but I'll bite anyway. New Vegas has more (and better) music, more dialogue, more quests, more weapons, more equipment, more enemies, more systems and just more content overall than FO3 ever had. In addition, the quality of the writing is leagues better than FO3 and most of the quests have multiple paths. There are many more possible endings and they are all more substantial than what you got in FO3. The game also has much better balancing.

FO:NV is well worth $50, with or without the bugs. Now that this patch is out, there's no reason whatsoever not to buy FO:NV if you like RPGs.
10.
 
Re: Fallout: New Vegas Patched
Dec 14, 2010, 04:05
10.
Re: Fallout: New Vegas Patched Dec 14, 2010, 04:05
Dec 14, 2010, 04:05
 
Ive finished the game twice in a row now, and Im kind of feeling the burn. Great game though, cant remember the last time I did that in a single-player game....

I have a nifty blue line!
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